In this modern world, almost all children are using digital medias for various purposes such as for entertainment, studying as well as surfing updates. Eventhough these technologies how many benefits, some children spend much more time for playing video games. Many parents complaint that their children kills time by playing video games instead of studying lessons. This trend among the children cause various health issues as well as learning disabilities. We can reduce this bad habit by various means such as awareness programs, rewarding pupils and the like.
To begin with, one of the most harmful effects of the addiction in video games is the vision problem. In detail, children spend huge time in front of the TV or computer to play games, by this the light emitted from this electronic device destroys the power of vision in the children. To illustrate, a study conducted by American health organisation reported that 70 percentage of children causes vision problem due to the overuse of computers. Secondly the children are very fascinated to games and many companies provide rewards to motivate pupil ,which leads to addition to that game. Although it is a type of entertainment, which harmfully afffect the learning capacity of students. Children spend less time to study as well as they cannot concentrate on their studies. Therefore the intelligence level comes law similarly as the theory of disuse and it decreases the the good citizen in the country.
First solution to reduce the tendency to play video game is that aware the students about the consequence of video games. The awareness program should include that live example and audio visual aids to get attention from the children as well as for fast understanding. Moreover, the school should encourage the physical games such as football, tennis and the like and give rewards to winners ,it will motivate the child to participate in games and create a competitive spirit among children.
To conclude most of the parents are worried about the using of video games because of the health issues and psychological problems of occurs as the consequence of prolonged sitting in front of the computers. We can reduce this menace by encouraging the pupils to play competitive games as well awaring them about the ill effects of the video games.
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Grammar and spelling errors:
Line 1, column 554, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...awareness programs, rewarding pupils and the like. To begin with, one of the mos...
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Line 2, column 547, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...panies provide rewards to motivate pupil ,which leads to addition to that game. Al...
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Line 2, column 773, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Therefore,
...ey cannot concentrate on their studies. Therefore the intelligence level comes law simila...
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Line 2, column 867, Rule ID: ENGLISH_WORD_REPEAT_RULE
Message: Possible typo: you repeated a word
Suggestion: the
...s the theory of disuse and it decreases the the good citizen in the country. First sol...
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Line 2, column 867, Rule ID: DT_DT[1]
Message: Maybe you need to remove one determiner so that only 'the' or 'the' is left.
Suggestion: the; the
...s the theory of disuse and it decreases the the good citizen in the country. First sol...
^^^^^^^
Line 3, column 136, Rule ID: MASS_AGREEMENT[2]
Message: Possible agreement error - use third-person verb forms for singular and mass nouns: 'programs'.
Suggestion: programs
...nsequence of video games. The awareness program should include that live example and au...
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Line 3, column 391, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...and the like and give rewards to winners ,it will motivate the child to participat...
^^
Transition Words or Phrases used:
first, moreover, second, secondly, similarly, so, therefore, well, as for, such as, as well as, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 56.0 41.998997996 133% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1935.0 1615.20841683 120% => OK
No of words: 380.0 315.596192385 120% => OK
Chars per words: 5.09210526316 5.12529762239 99% => OK
Fourth root words length: 4.41515443553 4.20363070211 105% => OK
Word Length SD: 2.688565868 2.80592935109 96% => OK
Unique words: 193.0 176.041082164 110% => OK
Unique words percentage: 0.507894736842 0.561755894193 90% => More unique words wanted or less content wanted.
syllable_count: 603.0 506.74238477 119% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 38.7357295969 49.4020404114 78% => OK
Chars per sentence: 113.823529412 106.682146367 107% => OK
Words per sentence: 22.3529411765 20.7667163134 108% => OK
Discourse Markers: 6.41176470588 7.06120827912 91% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 7.0 5.01903807615 139% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.32418082021 0.244688304435 132% => OK
Sentence topic coherence: 0.104579653006 0.084324248473 124% => OK
Sentence topic coherence SD: 0.065185348031 0.0667982634062 98% => OK
Paragraph topic coherence: 0.203279967707 0.151304729494 134% => OK
Paragraph topic coherence SD: 0.0242974214632 0.056905535591 43% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.7 13.0946893788 105% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.54 12.4159519038 101% => OK
dale_chall_readability_score: 8.88 8.58950901804 103% => OK
difficult_words: 100.0 78.4519038076 127% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.