Some people think that violent films and videogames have negative effects on people and should be banned.Others think that they are just relaxation sources. Discuss both view sides and give opinion.
In this contemporary society, there are various dreadful contributors which invoke negative consequences in people’s life. Additionally, one of the main factors was the addiction to violent movies and electronic games. However, the others believe these two stuffs are just different ways of relaxation. Although I cannot deny some inevitable impacts may happen due to violent films and games, my firm conviction is that they just act as a relaxing source.
On the other hand, I understand why many people of the fervent conviction argue that such an extreme dependence on violent stuffs is harmful, especially to youngsters. To begin with, kids may suffer from a decrease in self-control and concentration. After being exposed to these kinds of movies, it is widely believed that there is an increase in the emotions in some part of the brain cells, which stimulate children to encounter unconsciously aggressive problems. Moreover, school bullying may also come as an expense. Additionally,if children imitate the aggressive actions of virtual characters in games , they will likely to adopt them to bully other students at school.
Despite these reasons described above, I believe there are many factors explain thoroughly why these types of activities just act as a entertaining way. Firstly, not only video games but also movies are effective solutions to reduce depression and stresses. For instance, aldults can wipe out all the intensive tiredness at work after taking part in a battle of game. Hence, there will be a lower rate of mental illness if people know how to spend their time logically on entertaining games and movies.Secondly, psychologists haven’t confirmed violent stuffs as a main contributor to misbehavior in humans yet. In addition, the only true purpose of games and films is to provide people with comfortable feelings. Moreover, there are many people still behave in a judicious way after participating in games or watching violent movies. Hence, it is really erroneous if people only look in the negative aspects and consider aggressive games and films as a negative source.
Taking everything into consideration, although some inevitable problems related to violent games or movies may negatively affect human’s life, I believe there are many reasons which thoroughly advocate why violent movies or electronic games are more like entertaining activities.
Post date | Users | Rates | Link to Content |
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2023-04-03 | bunxinh | 89 | view |
2020-09-25 | quynhnhi280103 | 78 | view |
2019-11-07 | Luna Qian | 88 | view |
2019-03-11 | vishal sachdeva | 73 | view |
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Grammar and spelling errors:
Line 3, column 533, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , if
...ay also come as an expense. Additionally,if children imitate the aggressive actions...
^^^
Line 3, column 607, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...e actions of virtual characters in games , they will likely to adopt them to bully...
^^
Line 4, column 134, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...y these types of activities just act as a entertaining way. Firstly, not only vid...
^
Line 4, column 503, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: Secondly
...ically on entertaining games and movies.Secondly, psychologists haven’t confirmed violen...
^^^^^^^^
Line 4, column 759, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a judicious way" with adverb for "judicious"; eg, "in a hasty manner" with "hastily".
...ver, there are many people still behave in a judicious way after participating in games or watchin...
^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, firstly, hence, however, if, look, may, moreover, really, second, secondly, so, still, for instance, in addition, in fact, to begin with, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 19.0 24.0651302605 79% => OK
Preposition: 51.0 41.998997996 121% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 2027.0 1615.20841683 125% => OK
No of words: 374.0 315.596192385 119% => OK
Chars per words: 5.41978609626 5.12529762239 106% => OK
Fourth root words length: 4.3976220399 4.20363070211 105% => OK
Word Length SD: 3.01162901655 2.80592935109 107% => OK
Unique words: 213.0 176.041082164 121% => OK
Unique words percentage: 0.569518716578 0.561755894193 101% => OK
syllable_count: 648.0 506.74238477 128% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 58.4808844053 49.4020404114 118% => OK
Chars per sentence: 119.235294118 106.682146367 112% => OK
Words per sentence: 22.0 20.7667163134 106% => OK
Discourse Markers: 10.1764705882 7.06120827912 144% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 5.0 5.01903807615 100% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 13.0 3.9879759519 326% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.187059955846 0.244688304435 76% => OK
Sentence topic coherence: 0.0600366341742 0.084324248473 71% => OK
Sentence topic coherence SD: 0.0434085958947 0.0667982634062 65% => OK
Paragraph topic coherence: 0.116505198409 0.151304729494 77% => OK
Paragraph topic coherence SD: 0.0440180693169 0.056905535591 77% => OK
Essay readability:
automated_readability_index: 15.1 13.0946893788 115% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 14.16 12.4159519038 114% => OK
dale_chall_readability_score: 9.37 8.58950901804 109% => OK
difficult_words: 110.0 78.4519038076 140% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.