Some people think computer games have negative impacts on children. To what extent do you agree or disagree?
Several inhabitants have a mindset about plays software that explains a lot of cyber crime can be striking young people. I fully agree with this notion that many effect to children if do games online on computer.
First of all, someone that always use computer for refreshing the mind should be lazy in all aspect. Majority of people in particulary of students feeling games online more enjoy than study. In other words, they perceive that playing games on social media gave many benefit for life, however through that situation make their memory about education was disappeared and lazy to do anything about school. For instance, my cousin is very cleaver in wide range of science at school, but after he know about game online especially mobile legend, he began became a lazy person and always look at on their computer until his ranking downward from the previous get number 1 in the class and now out from big 10 in the room. That's why technology will be able to changes poin of view of someone.
Secondly, Being someone with an unstable temperament. Every single person if very focus with technology their life will be improvment. Moreover, their life style become messy and the emotional was uncontrolled in every aspect. For example, it's not uncommon we see many child angry with her parrents because of what they want not fulfilled, in Indonesia bad cases was spread out in many platform on social media, why? Because we heard a child killed a mother the reason because her parrents is poverty and can't gave everything she want. Thus, these things appear because the child always look at for a bad things in internet and they want to be like what she watch until in the real life she practical with own family.
To conclude, above 50% online gaming enthusiast have a bad attitude and very impressionable with around situation.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2024-11-26 | Trần Ánh Vy | 84 | view |
2024-11-26 | Huyenlbg87 | 11 | view |
2024-11-24 | hahoaan | 78 | view |
2024-11-21 | Trần Ánh Vy | 73 | view |
2024-11-20 | Giang Tran | 84 | view |
- The chart shows the average number of hours each day that Chinese American Turkish and Brazilian tourists spent doing leisure activities while on holiday in Greece in August 2019
- Some people believe that allowing children to make their own choices on every day matters is likely to result in a society of individuals who only think about their own wishes Other people believe that it is important for children to make decisions about 67
- The bar chart shows the divorce rate in two european countries from 2011 to 2015
- The money spent by governments on space programmes would be better to spend on vital public services such as schools and hospitals To what extent do you agree or disagree 78
- Human activities have had negative impact on plants and animals around the world Some people think that it cannot be changed while other believes action can be taken to bring about a change Discuss both views and give your opinion 78
Grammar and spelling errors:
Line 1, column 158, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun effect seems to be countable; consider using: 'many effects'.
Suggestion: many effects
...le. I fully agree with this notion that many effect to children if do games online on compu...
^^^^^^^^^^^
Line 2, column 261, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun benefit seems to be countable; consider using: 'many benefits'.
Suggestion: many benefits
...that playing games on social media gave many benefit for life, however through that situatio...
^^^^^^^^^^^^
Line 2, column 492, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'knows'.
Suggestion: knows
...ange of science at school, but after he know about game online especially mobile leg...
^^^^
Line 2, column 716, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: That's
...ss and now out from big 10 in the room. Thats why technology will be able to changes ...
^^^^^
Line 3, column 505, Rule ID: CANT[1]
Message: Did you mean 'can't' or 'cannot'?
Suggestion: can't; cannot
...son because her parrents is poverty and cant gave everything she want. Thus, these t...
^^^^
Line 3, column 530, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'she' must be used with a third-person verb: 'wants'.
Suggestion: wants
...is poverty and cant gave everything she want. Thus, these things appear because the ...
^^^^
Line 3, column 658, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'she' must be used with a third-person verb: 'watches'.
Suggestion: watches
...ernet and they want to be like what she watch until in the real life she practical wi...
^^^^^
Transition Words or Phrases used:
but, first, however, if, look, moreover, second, secondly, so, thus, for example, for instance, in particular, first of all, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 52.0 41.998997996 124% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1522.0 1615.20841683 94% => OK
No of words: 316.0 315.596192385 100% => OK
Chars per words: 4.8164556962 5.12529762239 94% => OK
Fourth root words length: 4.21620550194 4.20363070211 100% => OK
Word Length SD: 2.40716097728 2.80592935109 86% => OK
Unique words: 194.0 176.041082164 110% => OK
Unique words percentage: 0.613924050633 0.561755894193 109% => OK
syllable_count: 484.2 506.74238477 96% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 67.6333150609 49.4020404114 137% => OK
Chars per sentence: 108.714285714 106.682146367 102% => OK
Words per sentence: 22.5714285714 20.7667163134 109% => OK
Discourse Markers: 9.92857142857 7.06120827912 141% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 7.0 5.01903807615 139% => OK
Sentences with positive sentiment : 3.0 8.67935871743 35% => More positive sentences wanted.
Sentences with negative sentiment : 9.0 3.9879759519 226% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.107448921461 0.244688304435 44% => OK
Sentence topic coherence: 0.0386994064525 0.084324248473 46% => OK
Sentence topic coherence SD: 0.046895102764 0.0667982634062 70% => OK
Paragraph topic coherence: 0.0795188858313 0.151304729494 53% => OK
Paragraph topic coherence SD: 0.0430698647777 0.056905535591 76% => OK
Essay readability:
automated_readability_index: 12.6 13.0946893788 96% => OK
flesch_reading_ease: 57.61 50.2224549098 115% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 10.97 12.4159519038 88% => OK
dale_chall_readability_score: 8.18 8.58950901804 95% => OK
difficult_words: 69.0 78.4519038076 88% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.