Playing computer games is waste of time. children should not be allowed to played them.
People are the cornerstone of any successful society; indeed, the more individuals of a country are qualified, the more the country in powerful. Therefore, most governments strive to implement programs in which parents learn to bring up their children. With this in mind, some people believe that it stands to reason that playing computer games should be permitted due to the fact that it spoils children' time, while others hold the opposite view. As far as I am concerned, the first attitude carries more weight for several reasons, three of the most substantial of which are discussed below.
The most compelling reason is that there is an increase violence in the computer games program, which harms children who are too young for encountering such type of behaviors. Children can rarely distinguish what behavior is proper and what is not. Accordingly, they may imitate that violent behaviors which not only are improper for their ages, but also may have negative influence on their personality in the future. As a point in view, one day, my five-year-old sister's son play a video games where a powerful evil man was bothering others so as to achieve what he wanted. After playing the game, whenever he wants anything that their parents considers it meaningless, he immediately starts to hit them in order to attain it.
Another interpretation as to why I do not concur with the latter perspective in the introductory paragraphs lies in the fact that our lifestyle, as it commonly perceived, has been affected by the galloping rate of technological arrivals offering a more convenient life. As time passes, the more facilities and technologies are offered, which are tempting for everybody. Nowadays, children have access to a great variety of entertainments such cell phone, computers games, to name but a few. These entertainments are different from those in the past in one aspect, which is that they are addictive, which inhibit children from studying their lessons. It is statistically proven that most children often sleep lately, thanks to playing computer games, which may adversely affect their learning process in the school, hence lowering their scores in exams.
Last but not least, health is one of the most precious gift from God. So, we need to preserve our valuable gifts in an excellent fashion. Playing computer games endangers children health. For example, when my brother was twelve years old, he used to play video games a lot, which had made him too fat since he had always sat on a chair and gazing on the computer screen. Apart from obesity problem, now, he is wearing sunglasses, thanks to his incomplete optical ability.
In summary, having considered all the aforementioned ingredients discussed above, I do endorse my point of view that the demerits of playing computer games outweigh its merits on the grounds that they may teach children unsocial behaviors, damage children's health, and decrease children's school performance. I recommend to parents to limit the amount of time that their children play computers game.
- tpo45 70
- Do you agree or disagree with the statement? The opinions of celebrities, such as famous entertainers and athletes, are more important for the young people than theyare to the older people. 73
- TPO 19 86
- Technology has made children less creative than they were in the past 80
- Work quickly and making risk 80
Grammar and spelling errors:
Line 3, column 544, Rule ID: SO_AS_TO[1]
Message: Use simply 'to'
Suggestion: to
... powerful evil man was bothering others so as to achieve what he wanted. After playing t...
^^^^^^^^
Line 5, column 114, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an excellent fashion" with adverb for "excellent"; eg, "in a hasty manner" with "hastily".
... we need to preserve our valuable gifts in an excellent fashion. Playing computer games endangers child...
^^^^^^^^^^^^^^^^^^^^^^^
Discourse Markers used:
['accordingly', 'also', 'but', 'first', 'hence', 'if', 'may', 'so', 'therefore', 'while', 'apart from', 'as to', 'for example', 'in summary']
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance in Part of Speech:
Nouns: 0.241071428571 0.229887763892 105% => OK
Verbs: 0.164285714286 0.158761421928 103% => OK
Adjectives: 0.0785714285714 0.0866891130778 91% => OK
Adverbs: 0.0553571428571 0.046263068375 120% => OK
Pronouns: 0.0660714285714 0.0685040099705 96% => OK
Prepositions: 0.114285714286 0.118717715034 96% => OK
Participles: 0.0464285714286 0.0351676179071 132% => OK
Conjunctions: 2.80049709873 2.67179642975 105% => OK
Infinitives: 0.0285714285714 0.0309702414327 92% => OK
Particles: 0.00178571428571 0.00188951952338 95% => OK
Determiners: 0.0767857142857 0.0887237588012 87% => OK
Modal_auxiliary: 0.0107142857143 0.0209618222197 51% => OK
WH_determiners: 0.0303571428571 0.0139019557991 218% => Maybe 'Which' is overused. If other WH_determiners like 'Who, What, Whom, Whose...' are used too in sentences, then there are no issues.
Vocabulary words and sentences:
No of characters: 3057.0 2387.08602151 128% => OK
No of words: 500.0 408.028673835 123% => OK
Chars per words: 6.114 5.86048508987 104% => OK
Fourth root words length: 4.72870804502 4.48200974243 106% => OK
words length more than 5 chars: 0.374 0.338922669872 110% => OK
words length more than 6 chars: 0.296 0.251872472559 118% => OK
words length more than 7 chars: 0.222 0.174417080927 127% => OK
words length more than 8 chars: 0.12 0.112833075102 106% => OK
Word Length SD: 2.80049709873 2.67179642975 105% => OK
Unique words: 285.0 212.727598566 134% => OK
Unique words percentage: 0.57 0.524397521467 109% => OK
Word variations: 71.7691971788 59.2087087015 121% => OK
How many sentences: 21.0 20.6684587814 102% => OK
Sentence length: 23.8095238095 20.5533526081 116% => OK
Sentence length SD: 63.9053651238 48.84282405 131% => OK
Chars per sentence: 145.571428571 120.699889404 121% => OK
Words per sentence: 23.8095238095 20.5533526081 116% => OK
Discourse Markers: 0.666666666667 0.644075263715 104% => OK
Paragraphs: 5.0 4.5376344086 110% => OK
Language errors: 2.0 5.54480286738 36% => OK
Readability: 53.4095238095 45.7405998639 117% => OK
Elegance: 1.40625 1.45489161554 97% => OK
Coherence and Cohesion:
Essay topic to essay body coherence: 0.263320767224 0.300154397459 88% => OK
Sentence sentence coherence: 0.065010146106 0.103427244359 63% => OK
Sentence sentence coherence SD: 0.0516944255418 0.0752933317313 69% => OK
Sentence paragraph coherence: 0.468486987675 0.497263757937 94% => OK
Sentence paragraph coherence SD: 0.141477599891 0.151897553556 93% => OK
Sentence topic coherence: 0.106937824569 0.114077575197 94% => OK
Sentence topic coherence SD: 0.0679494857541 0.0781384742642 87% => OK
Paragraph paragraph coherence: 0.313517834228 0.336927656856 93% => OK
Paragraph paragraph coherence SD: 0.0958815491856 0.067059652881 143% => OK
Paragraph topic coherence: 0.184689943504 0.210909579961 88% => OK
Paragraph topic coherence SD: 0.0119275135449 0.0618886996521 19% => Paragraphs are similar to each other.
Task Achievement:
Sentences with positive sentiment : 13.0 11.8870967742 109% => OK
Sentences with negative sentiment : 5.0 3.86379928315 129% => OK
Sentences with neutral sentiment: 3.0 4.91756272401 61% => OK
Positive topic words: 11.0 8.42114695341 131% => OK
Negative topic words: 4.0 2.4623655914 162% => OK
Neutral topic words: 2.0 2.75985663082 72% => OK
Total topic words: 17.0 13.6433691756 125% => OK
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Rates: 80.6666666667 out of 100
Scores by essay e-grader: 24.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations to cover all aspects.