The development of technology plays an important role in improving people life. Many applications derived from the advent of technology have made people life more easier and comfortable. But there is still critic about the other side of technology, one claim for making children this day less creative. I am the opinion against that statement and believe that technology allows children to be more creative than they were in the past, which I will explore in the following essay.
To begin with, technology has brought people a way to experiencing life on the new level, by providing them the ease of accessing information. This aspect of technology is even more profound in children, allowing them to learn creatively beyond imagination. The experience of my nephew learning coding in the age of ten is a good example for this. This Christmas, instead of buying him a regular toy-like robot figure or pile of the cartoon, I decided to give him a computer. At first, I thought he just use the computer to play a game or listen to music, may be studying some of the subject through an online course at best. Latter on, I found out that he registered himself on the programing course for beginner and actually doing some coding by himself. The program that he coded is a small interactive game for children with an interface very much like Mario. I was amazed by his coding skill at the time and give him some instructions how to develop his game better. Without the ease of access to information, back in the past, I would never able to do such things like my nephew could be able to do this day.
Secondly, technology also help people to share their knowledge and spread out their ideas to many others. The internet is one of the ways to do so, by voice call or skype, people do not have to meet directly and yet still transmit their ideas loud and clear. The aforementioned story of my nephew building a game by himself can be used to demonstrate this. Not only stop at coding the program by himself, he also sends his game to friends of his age and asks them to give it a try. Some others kid even give him comments about some bugs that they encounter while playing the game. Some even got interested and want to learn to code too. They could spend time after school, socializing via facebook or skyping to discuss about new features for the game. They end up with bringing their game to the science show in their school and won a small prize. By the advent of the internet, children nowadays are allowed to spread their ideas even at young age.
In conclusion, I am the belief that technology help to promote creativeness in children, by providing an ease of access to information and spread their ideas to their peer.
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Grammar and spelling errors:
Line 1, column 159, Rule ID: MOST_COMPARATIVE[2]
Message: Use only 'easier' (without 'more') when you use the comparative.
Suggestion: easier
...ent of technology have made people life more easier and comfortable. But there is still cri...
^^^^^^^^^^^
Line 3, column 296, Rule ID: AFFORD_VBG[1]
Message: This verb is used with infinitive: 'to code'.
Suggestion: to code
...n. The experience of my nephew learning coding in the age of ten is a good example for...
^^^^^^
Line 3, column 573, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...ame or listen to music, may be studying some of the subject through an online course at bes...
^^^^^^^^^^^
Transition Words or Phrases used:
actually, also, but, first, if, may, second, secondly, so, still, while, as to, in conclusion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 7.0 11.0286738351 63% => OK
Pronoun: 55.0 43.0788530466 128% => OK
Preposition: 87.0 52.1666666667 167% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2244.0 1977.66487455 113% => OK
No of words: 487.0 407.700716846 119% => OK
Chars per words: 4.60780287474 4.8611393121 95% => OK
Fourth root words length: 4.69766713281 4.48103885553 105% => OK
Word Length SD: 2.55469207577 2.67179642975 96% => OK
Unique words: 250.0 212.727598566 118% => OK
Unique words percentage: 0.513347022587 0.524837075471 98% => OK
syllable_count: 710.1 618.680645161 115% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Interrogative: 0.0 0.994623655914 0% => OK
Article: 5.0 3.08781362007 162% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 28.282667179 48.9658058833 58% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 97.5652173913 100.406767564 97% => OK
Words per sentence: 21.1739130435 20.6045352989 103% => OK
Discourse Markers: 4.69565217391 5.45110844103 86% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.145144441104 0.236089414692 61% => OK
Sentence topic coherence: 0.0433175732489 0.076458572812 57% => OK
Sentence topic coherence SD: 0.0473191343245 0.0737576698707 64% => OK
Paragraph topic coherence: 0.102112425042 0.150856017488 68% => OK
Paragraph topic coherence SD: 0.0529325135757 0.0645574589148 82% => OK
Essay readability:
automated_readability_index: 10.9 11.7677419355 93% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 9.46 10.9000537634 87% => OK
dale_chall_readability_score: 7.63 8.01818996416 95% => OK
difficult_words: 91.0 86.8835125448 105% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.