Playing outside than online games can better help the children. Agree or disagree?
The significance of playing games in raising and nurturing the children as a real person is not stealthy for anyone. Among a diversified constellation of perspectives about how to fulfill this goal, my penchant is more partial to approve the priority of expending time outside with other children in comparison with filling the extra time with surfing the net or playing video games. In my view, the approaches of entertainment that now are widespread among children such as online games do more harm to their bodies and communications. To demystify the hypothesis, three postulations can be proposed. (97)
To converge on this notion, augmenting the social activity among the children can be investigated cogently. Going into the depth, thanks to the devoting time and energy with other children, one child has a chance to practice how to deal with other persons and to get along with others. Having comprehended the invaluable status of the unique sense of intimate interaction, the children may grow as real persons in the future. Based on one scientific research in the psychological province, it has aptly substantiated that the more time the children have to recreate and disport with their peers outside, the less prevalence of depression can be observed. (108)
Another angle endorsing this theory is revealing the sense of cooperation and assistance among the children. Needless to say, only when the spirit of helping each other in tough times in order to prevent from our neighbors to lag behind, will it be possible to anticipate a warm and intimate setting in which each person can thrive equally. To clarify, if one community consisting the persons who want to impose their attitudes without adopting any criticism, that society will less likely meet its requirement to reach a desired end and what a hell would it be; a plethora of emotional deficit will be dominated in this ambiance in which no one can feel joy and ecstasy. Therefore, here the role of implanting the sense of cooperation from the beginning years of life, especially, with the means of providing the appropriate condition for children is remarkable. (145)
To elucidate this thesis, the latter outlook is preparing the children for handling their lives in their future life when facing the difficulties and inclement circumstances. Simply stated, rarely does one not get into trouble when that person has been not trained for these kinds of situations, and playing games can be determined as one influential method to invoke this aptitude and competency in the children to acquire how to negotiate rules and how to request others to give them their hands in dire and severe time. As a matter of the fact, this can be achieved only by dedicating the time and attention of that person and accordingly one can expect others to refuge him from the difficulty. To delineate, this can be defined as cultivating the humanity among children to disseminate their assets with destitute persons and help them to some extent. (144)
All in all, the benefits of playing games outside with others not doing alone are too enormous to fathom. To recapitulate the reasons, not only can the persons practice the communication and cooperation skills, but also, they may be predisposed to one happy and positive environment to feel a sense of accomplishment and to climb the ladder of successes. (59)
(582 words)
- People work more productively in teams than individually. Teamwork requires cooperation,which motivates people much more than individual competition does. 83
- The study of history has value only to the extent that it is relevant to our daily lives 92
- Playing outside than online games can better help the children. Agree or disagree? 90
- buying the new technology immediately after they arrive versus waiting 85
- about the musicians from the past and the present 83
Transition Words or Phrases used:
accordingly, also, but, if, look, may, so, therefore, such as, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 16.0 9.8082437276 163% => OK
Conjunction : 22.0 13.8261648746 159% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 32.0 43.0788530466 74% => OK
Preposition: 95.0 52.1666666667 182% => OK
Nominalization: 17.0 8.0752688172 211% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2822.0 1977.66487455 143% => OK
No of words: 559.0 407.700716846 137% => Less content wanted.
Chars per words: 5.04830053667 4.8611393121 104% => OK
Fourth root words length: 4.86242540663 4.48103885553 109% => OK
Word Length SD: 2.87264326473 2.67179642975 108% => OK
Unique words: 291.0 212.727598566 137% => OK
Unique words percentage: 0.520572450805 0.524837075471 99% => OK
syllable_count: 890.1 618.680645161 144% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 29.0 20.1344086022 144% => The Avg. Sentence Length is relatively long.
Sentence length SD: 82.4048515367 48.9658058833 168% => OK
Chars per sentence: 148.526315789 100.406767564 148% => OK
Words per sentence: 29.4210526316 20.6045352989 143% => OK
Discourse Markers: 3.84210526316 5.45110844103 70% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.19351909366 0.236089414692 82% => OK
Sentence topic coherence: 0.0684229893026 0.076458572812 89% => OK
Sentence topic coherence SD: 0.0414455800846 0.0737576698707 56% => OK
Paragraph topic coherence: 0.121964321816 0.150856017488 81% => OK
Paragraph topic coherence SD: 0.0431112938779 0.0645574589148 67% => OK
Essay readability:
automated_readability_index: 17.1 11.7677419355 145% => OK
flesch_reading_ease: 42.04 58.1214874552 72% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 14.6 10.1575268817 144% => OK
coleman_liau_index: 12.6 10.9000537634 116% => OK
dale_chall_readability_score: 9.48 8.01818996416 118% => OK
difficult_words: 156.0 86.8835125448 180% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 13.6 10.0537634409 135% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Write the essay in 30 minutes.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.