Computers have been an important part of our lives. With the increased use of computers, one can keep an eye on how the technology can be used in a better way for our convenience. Some people believe that playing computer games is waste of time for children; while others disagree. I think they should play computer games and keep updated with the world.
Firstly, computer games are the best source to stay updated with the new technology. The technology is advancing at a faster pace, and they are introducing new updates such as animation, motion moving, artificial intelligence, and robotics to these games. The children will get to learn all them in advance and will be prepared for real-life situations. For instance, one day I went to visit my niece. He was busy playing the football game on his computer. I and my sister started discussing our daily office activities and I started explaining about my new project about artificial intelligence and the use of robots, my niece literally jumped on us and started explaining about the robot which is in his football game. He explained that there was a robot which acts as an instructor and even communicates by giving them suggestions on how to play. The real-time communication, which the robot is having with the children while they were playing is astonishing and this example projects as how the children are getting to know about the advanced technology topics which will help them in the future.
Secondly, computer games make children develop knowledge which in turn helps them in their academics. There are many games such as puzzles, word building blocks that give the knowledge to work on daily academics. For instance, my science teacher was interested in teaching the students interactively where she used to create puzzles for all the physics and chemistry formulas. Staying awake all the night, she would prepare different puzzles for us every week. The science problems were very taxing for me, and only after her various methods of teaching I got to notice these formulas and showed interest in the subject. So, when the children use computer games to learn new words and puzzles it would be great and easy for teachers in the classroom. They can just mention the type of games they can work on after the school, and that would give the children interest to study and teachers the flexibility to teach.
In conclusion, though some believe that computer games are waste of time, I think that it is beneficial as it not only provides the children with the knowledge which can be used for their present academics but also for their future accomplishments. Indeed, I would suggest that all the schools should incorporate a period especially for computer games where the students should be allocated few games which are related to the topics that are covered in today's class.
- Playing computer games is a waste of time. Children should not be allowed to play them 73
- Playing computer games is a waste of time. Children should not be allowed to play them 70
- Playing computer games is a waste of time. Children should not be allowed to play them 73
- Playing computer games is a waste of time. Children should not be allowed to play them 73
Grammar and spelling errors:
Line 2, column 1086, Rule ID: IN_PAST[1]
Message: Did you mean: 'in the future'?
Suggestion: in the future
... technology topics which will help them in future. Secondly, computer games make childre...
^^^^^^^^^
Line 3, column 286, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an interactive way" with adverb for "interactive"; eg, "in a hasty manner" with "hastily".
...was interested in teaching the students in an interactive way where she used to create puzzles for al...
^^^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, firstly, if, second, secondly, so, while, for instance, i think, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 24.0 15.1003584229 159% => OK
Auxiliary verbs: 15.0 9.8082437276 153% => OK
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 18.0 11.0286738351 163% => OK
Pronoun: 51.0 43.0788530466 118% => OK
Preposition: 51.0 52.1666666667 98% => OK
Nominalization: 11.0 8.0752688172 136% => OK
Performance on vocabulary words:
No of characters: 2366.0 1977.66487455 120% => OK
No of words: 483.0 407.700716846 118% => OK
Chars per words: 4.89855072464 4.8611393121 101% => OK
Fourth root words length: 4.68799114503 4.48103885553 105% => OK
Word Length SD: 2.64016478721 2.67179642975 99% => OK
Unique words: 230.0 212.727598566 108% => OK
Unique words percentage: 0.47619047619 0.524837075471 91% => More unique words wanted or less content wanted.
syllable_count: 737.1 618.680645161 119% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 64.4733065403 48.9658058833 132% => OK
Chars per sentence: 112.666666667 100.406767564 112% => OK
Words per sentence: 23.0 20.6045352989 112% => OK
Discourse Markers: 5.0 5.45110844103 92% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.329179476638 0.236089414692 139% => OK
Sentence topic coherence: 0.108631574897 0.076458572812 142% => OK
Sentence topic coherence SD: 0.102242782865 0.0737576698707 139% => OK
Paragraph topic coherence: 0.224947178341 0.150856017488 149% => OK
Paragraph topic coherence SD: 0.0727160562551 0.0645574589148 113% => OK
Essay readability:
automated_readability_index: 13.1 11.7677419355 111% => OK
flesch_reading_ease: 56.59 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 11.44 10.9000537634 105% => OK
dale_chall_readability_score: 7.78 8.01818996416 97% => OK
difficult_words: 92.0 86.8835125448 106% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.