The charts below give information about players of electronic games in South Korea in 2003
The given pie charts provide data about the age, gender, and game preferences of South Korean electronic gamers in 2003.
Overall, Korean gamers preferred playing action games to other types of games as there were more male gamers than female. Furthermore, the player base were mostly teenagers.
Moving into details, while three out of every ten Korean women chose to play video games, their male counterparts' proportion was threefold higher.. Moreover, the vast majority of players were from the under 18 age group, closely followed by the 18-35 group, at 38%. Finally, the 36+ age group held a rather miniscule share of the total figure at 23%
Regarding the best-selling games, with half of the player base, it was action that was the most prefered genre. Next came sports and racing games with 20% and 17% of players, respectively. The final group includes education, role-playing and other games with no big differences among members at a negligible 6%.
- Even though governments have worked hard to bring about improvements in the healthcare system the overall standard of physical health in developed countries is decreasing What are the potential reasons for this and what are some of the long term effects 89
- The charts below give information about players of electronic games in South Korea in 2003
- The charts below give information about players of electronic games in South Korea in 2003 100
- The charts below give information about players of electronic games in South Korea in 2003
- Many people say that we have developed in to a throw away society because we are filling up our environment with so many plastic bags and rubbish that we cannot fully dispose of To want do you degree do you agree with this opinion 89