the bar graph shows the global sales in billions of dollors of differernt types of digital games between 2000 and 2006

Essay topics:

the bar graph shows the global sales ( in billions of dollors ) of differernt types of digital games between 2000 and 2006

The bar chart provides information about the global sale of 5 types of digital games from 2000 to 2006 .
Overall, the sales of handheld games were the highest. Additionally , the worldwide sales of 3 types ( mobile-phone games , online games , handheld games) increased dramatically , meanwhile , the sales of console games decreased significantly.
In the year 2000 , the sales of console games stood at around $6 billion and the sale of handheld games earned around $ 11 billion . Handheld games were played 2 times more console games . At this time , there is no information relevant to the sales of mobile phone games and online games .
In 2001 , online games started to become popular , with sales reaching around $1 billion . In 2002, worldwide sales of mobile-phone games earned the same as the sales of online games ( approximately $2 billion ) . The sales of mobile phone games and online games increased and earned respectively ( around $ 7 billion and $ 9 billion ) in 2006 . From 2000 to 2003 , the sales of handheld games raised , while the sales of console games fell . In the year 2006 , worldwide sales of handheld games earned at most about % 18 billion . Meanwhile , the sales of console games only earned almost $ 3 billion .

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2021-06-01 Nguyenmay 73 view
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Grammar and spelling errors:
Line 1, column 103, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...types of digital games from 2000 to 2006 . Overall, the sales of handheld games...
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Line 2, column 9, Rule ID: WHITESPACE_RULE
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...tal games from 2000 to 2006 . Overall, the sales of handheld games were the hig...
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Line 2, column 69, Rule ID: WHITESPACE_RULE
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...eld games were the highest. Additionally , the worldwide sales of 3 types mobile...
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Line 2, column 70, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ld games were the highest. Additionally , the worldwide sales of 3 types mobile-...
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Line 2, column 103, Rule ID: WHITESPACE_RULE
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...onally , the worldwide sales of 3 types mobile-phone games , online games , hand...
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Line 2, column 123, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ide sales of 3 types mobile-phone games , online games , handheld games increased...
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Line 2, column 138, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...types mobile-phone games , online games , handheld games increased dramatically ,...
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Line 2, column 178, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... , handheld games increased dramatically , meanwhile , the sales of console games ...
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Line 2, column 190, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...games increased dramatically , meanwhile , the sales of console games decreased si...
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Line 3, column 17, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...reased significantly. In the year 2000 , the sales of console games stood at aro...
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Line 3, column 62, Rule ID: WHITESPACE_RULE
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...e sales of console games stood at around billion and the sale of handheld games e...
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Line 3, column 117, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$11'.
Suggestion: $11
...he sale of handheld games earned around $ 11 billion . Handheld games were played 2 ...
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Line 3, column 129, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...andheld games earned around $ 11 billion . Handheld games were played 2 times more...
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Line 3, column 171, Rule ID: WHITESPACE_RULE
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... Handheld games were played 2 times more console games . At this time , there is ...
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Line 3, column 186, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... were played 2 times more console games . At this time , there is no information ...
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Line 3, column 201, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...times more console games . At this time , there is no information relevant to the...
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Line 3, column 288, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...s of mobile phone games and online games . In 2001 , online games started to be...
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Line 3, column 291, Rule ID: WHITESPACE_RULE
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...f mobile phone games and online games . In 2001 , online games started to become...
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Line 4, column 8, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...hone games and online games . In 2001 , online games started to become popular ...
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Line 4, column 49, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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..., online games started to become popular , with sales reaching around billion . I...
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Line 4, column 78, Rule ID: WHITESPACE_RULE
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...ome popular , with sales reaching around billion . In 2002, worldwide sales of mo...
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Line 4, column 87, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ar , with sales reaching around billion . In 2002, worldwide sales of mobile-phon...
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Line 4, column 181, Rule ID: WHITESPACE_RULE
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...ed the same as the sales of online games approximately billion . The sales of...
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Line 4, column 196, Rule ID: WHITESPACE_RULE
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...the sales of online games approximately billion . The sales of mobile phone ga...
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Line 4, column 199, Rule ID: NODT_DOZEN[1]
Message: Use simply: 'a billion'.
Suggestion: a billion
... sales of online games approximately billion . The sales of mobile phone games and...
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Line 4, column 206, Rule ID: WHITESPACE_RULE
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...of online games approximately billion . The sales of mobile phone games and o...
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Line 4, column 207, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...f online games approximately billion . The sales of mobile phone games and on...
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Line 4, column 293, Rule ID: WHITESPACE_RULE
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... games increased and earned respectively around $ 7 billion and $ 9 billion in 2...
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Line 4, column 302, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$7'.
Suggestion: $7
...creased and earned respectively around $ 7 billion and $ 9 billion in 2006 . From...
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Line 4, column 318, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$9'.
Suggestion: $9
...ed respectively around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , ...
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Line 4, column 329, Rule ID: WHITESPACE_RULE
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...vely around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales ...
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Line 4, column 338, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...und $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales of handhe...
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Line 4, column 358, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...$ 9 billion in 2006 . From 2000 to 2003 , the sales of handheld games raised , wh...
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Line 4, column 395, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...003 , the sales of handheld games raised , while the sales of console games fell ....
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Line 4, column 435, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... , while the sales of console games fell . In the year 2006 , worldwide sales of h...
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Line 4, column 454, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...of console games fell . In the year 2006 , worldwide sales of handheld games earne...
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Line 4, column 524, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... games earned at most about % 18 billion . Meanwhile , the sales of console games ...
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Line 4, column 536, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...d at most about % 18 billion . Meanwhile , the sales of console games only earned ...
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Line 4, column 585, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$3'.
Suggestion: $3
...les of console games only earned almost $ 3 billion .
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Line 4, column 596, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ole games only earned almost $ 3 billion .
^^

Transition Words or Phrases used:
if, so, while

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 3.0 7.48453608247 40% => More to be verbs wanted.
Auxiliary verbs: 0.0 4.92783505155 0% => OK
Conjunction : 5.0 5.05154639175 99% => OK
Relative clauses : 0.0 3.03092783505 0% => OK
Pronoun: 1.0 32.9175257732 3% => OK
Preposition: 36.0 26.3917525773 136% => OK
Nominalization: 2.0 3.85567010309 52% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1008.0 937.175257732 108% => OK
No of words: 196.0 206.0 95% => OK
Chars per words: 5.14285714286 4.54256449028 113% => OK
Fourth root words length: 3.74165738677 3.78020617076 99% => OK
Word Length SD: 2.72038787751 2.54303337028 107% => OK
Unique words: 79.0 127.690721649 62% => More unique words wanted.
Unique words percentage: 0.40306122449 0.622605031667 65% => More unique words wanted or less content wanted.
syllable_count: 311.4 290.88556701 107% => OK
avg_syllables_per_word: 1.6 1.41237113402 113% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 9.13402061856 0% => OK
Article: 8.0 0.824742268041 970% => Less articles wanted as sentence beginning.
Subordination: 1.0 1.83505154639 54% => OK
Conjunction: 0.0 0.463917525773 0% => OK
Preposition: 7.0 1.44329896907 485% => Less preposition wanted as sentence beginnings.

Performance on sentences:
How many sentences: 12.0 12.6804123711 95% => OK
Sentence length: 16.0 16.3608247423 98% => OK
Sentence length SD: 35.0547191307 44.8134815571 78% => OK
Chars per sentence: 84.0 76.5299724578 110% => OK
Words per sentence: 16.3333333333 16.8248392259 97% => OK
Discourse Markers: 1.08333333333 4.34317383033 25% => More transition words/phrases wanted.
Paragraphs: 4.0 4.29896907216 93% => OK
Language errors: 40.0 2.54639175258 1571% => Less language errors wanted.
Sentences with positive sentiment : 4.0 7.41237113402 54% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 1.49484536082 67% => OK
Sentences with neutral sentiment: 7.0 3.94845360825 177% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.360506594595 0.216113520407 167% => OK
Sentence topic coherence: 0.198478643813 0.0766984524023 259% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.0827527095823 0.0603063233224 137% => OK
Paragraph topic coherence: 0.291849086518 0.12726935374 229% => OK
Paragraph topic coherence SD: 0.0831893841074 0.0580467560999 143% => OK

Essay readability:
automated_readability_index: 10.9 8.37731958763 130% => OK
flesch_reading_ease: 55.24 70.7449484536 78% => OK
smog_index: 3.1 3.82989690722 81% => OK
flesch_kincaid_grade: 9.5 7.45979381443 127% => OK
coleman_liau_index: 12.24 8.71597938144 140% => OK
dale_chall_readability_score: 7.09 7.59969072165 93% => OK
difficult_words: 33.0 41.2886597938 80% => More difficult words wanted.
linsear_write_formula: 8.5 8.62886597938 99% => OK
gunning_fog: 8.4 8.54432989691 98% => OK
text_standard: 10.0 8.15463917526 123% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.