Children today are too dependent on computers and electronic entertainment It would be better for them to be outside playing sports and taking part in more traditional past times than spending all day indoors Do you agree or disagree with the statement Wr

In this sophisticated contemporary world, computers and electronic entertainment have become phenomenal entertainment factors and is being used in the daily life of children that they are very much depending on it. This kind of attitude drains the enthusiasms which we get from outdoor games. I totally agree with the idea of playing outside for children.

At first, on my right hand, traditional pastimes as reading, drawing, or playing musical instruments can provide children with a creative outlet, allow them to develop their imagination and cognitive abilities. They also assist to promote critical thinking and problem-solving skills, which are essential for success in later life.

And the last, is my left thingking, electronic gadgets like computers, notebooks, smartphones are also play a possible role to improve the mental abilities and intellectuality of a child if used wisely. Children can play a variety of mind games that improve their thinking power, decision-making skills and harness creativity and innovation. Moreover, physical games and entertainment can lead to harmful injuries which can be fatal.

To recapitulate, I believe that playing outside games can make less children depend on playing games technologies than they used to. We should be in touch with the technology and so keeping a certain time for playing games on computers would not harm.

Votes
Average: 5.6 (1 vote)

Grammar and spelling errors:
Line 6, column 104, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'played'.
Suggestion: played
...puters, notebooks, smartphones are also play a possible role to improve the mental a...
^^^^
Line 9, column 64, Rule ID: FEWER_LESS[2]
Message: Did you mean 'fewer'? The noun children is countable.
Suggestion: fewer
...eve that playing outside games can make less children depend on playing games techno...
^^^^

Transition Words or Phrases used:
also, first, if, moreover, so, thus, kind of

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 27.0 41.998997996 64% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1180.0 1615.20841683 73% => OK
No of words: 214.0 315.596192385 68% => More content wanted.
Chars per words: 5.51401869159 5.12529762239 108% => OK
Fourth root words length: 3.82475343497 4.20363070211 91% => OK
Word Length SD: 3.09819779745 2.80592935109 110% => OK
Unique words: 137.0 176.041082164 78% => More unique words wanted.
Unique words percentage: 0.640186915888 0.561755894193 114% => OK
syllable_count: 357.3 506.74238477 71% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 10.0 16.0721442886 62% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 52.4370098308 49.4020404114 106% => OK
Chars per sentence: 118.0 106.682146367 111% => OK
Words per sentence: 21.4 20.7667163134 103% => OK
Discourse Markers: 4.4 7.06120827912 62% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.243116765419 0.244688304435 99% => OK
Sentence topic coherence: 0.100020429713 0.084324248473 119% => OK
Sentence topic coherence SD: 0.0760833145931 0.0667982634062 114% => OK
Paragraph topic coherence: 0.148865486905 0.151304729494 98% => OK
Paragraph topic coherence SD: 0.0640346506427 0.056905535591 113% => OK

Essay readability:
automated_readability_index: 15.2 13.0946893788 116% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 14.68 12.4159519038 118% => OK
dale_chall_readability_score: 9.18 8.58950901804 107% => OK
difficult_words: 61.0 78.4519038076 78% => More difficult words wanted.
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?

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More content wanted.
Minimum 250 words wanted.

Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.