Entertainment such as electronic games on portal devices is harmful for individuals and the society they live in. Do you agree or disagree?
It is apparent that categories of virtual entertainment like electronic games on portal devices become more ubiquitous. Meanwhile, some people think that these recreational types have been blemished for both individuals and the society they live in. While there are some disadvantages related to electronic entertainment, I believe that it brings us many benefits through portal devices.
On the one hand, it is clear that our society had to witness negative impacts associated with digital games. Firstly, we can not be ignored that digital games make us more prone to some physical problems. Children who are addicted to computer games instead of participating in outdoor activities possibly cope with obesity and even immunodeficiency. Secondly, if family members who spend too much time on portal devices, they can soar generation gaps unconsciously. In many modern families, we can easily see children glued their eyes on technological devices, that seems too attractive to spend time on real interactions. Consequently, advances in technology are bringing about the downfall of communication between people.
On the other hand, enjoying electronic games, nevertheless, receive world-wide agreements thanks to their benefits. From an economic perspective, governments gradually agree that digital entertainment is an integral sector of economy which is named E-sports. We nowadays easily immerse in a virtual arena like world-class competitions such as League of Legends, in which competitors have to meet both computer skills and physically healthy conditions. League of Legends recently has been organised many continent-wide competitions which help host countries enhance their public image and gain more revenue. Furthermore, from the viewpoint of companies which are reliant on technological products, it is really a good opportunity to expand their businesses if products being operated on the base of portal instruments become more popular.
In conclusion, while I agree that both individuals and the society have to deal with some problems derived from electronic entertainment, this is by no means that they have no benefits for community.
Post date | Users | Rates | Link to Content |
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2019-11-21 | nguyenduchuy2705 | 92 | view |
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- Entertainment such as electronic games on portal devices is harmful for individuals and the society they live in Do you agree or disagree 92
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Transition Words or Phrases used:
consequently, first, firstly, furthermore, if, nevertheless, really, second, secondly, so, while, in conclusion, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 5.0 10.4138276553 48% => More conjunction wanted.
Relative clauses : 15.0 7.30460921844 205% => Less relative clauses wanted (maybe 'which' is over used).
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1840.0 1615.20841683 114% => OK
No of words: 323.0 315.596192385 102% => OK
Chars per words: 5.69659442724 5.12529762239 111% => OK
Fourth root words length: 4.23936324884 4.20363070211 101% => OK
Word Length SD: 3.20145995125 2.80592935109 114% => OK
Unique words: 197.0 176.041082164 112% => OK
Unique words percentage: 0.609907120743 0.561755894193 109% => OK
syllable_count: 585.9 506.74238477 116% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 5.43587174349 184% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 37.4714113247 49.4020404114 76% => OK
Chars per sentence: 122.666666667 106.682146367 115% => OK
Words per sentence: 21.5333333333 20.7667163134 104% => OK
Discourse Markers: 9.26666666667 7.06120827912 131% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.218670204617 0.244688304435 89% => OK
Sentence topic coherence: 0.0653265253321 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0704034085625 0.0667982634062 105% => OK
Paragraph topic coherence: 0.146749713326 0.151304729494 97% => OK
Paragraph topic coherence SD: 0.0995897485457 0.056905535591 175% => OK
Essay readability:
automated_readability_index: 16.2 13.0946893788 124% => OK
flesch_reading_ease: 33.24 50.2224549098 66% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.8 11.3001002004 122% => OK
coleman_liau_index: 15.78 12.4159519038 127% => OK
dale_chall_readability_score: 9.86 8.58950901804 115% => OK
difficult_words: 106.0 78.4519038076 135% => OK
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 16.0 10.7795591182 148% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.