Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?
Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.
With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.
However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.
In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing.
To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.
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Grammar and spelling errors:
Line 5, column 249, Rule ID: REPEAT_AGAIN[1]
Message: Use simply 'repeated'.
Suggestion: repeated
...eing more violent, and this violence is repeated again and again. For instance, many games inv...
^^^^^^^^^^^^^^
Line 5, column 446, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ive feelings, thoughts, and behaviours. In order to minimize these negative impa...
^^^^^
Transition Words or Phrases used:
also, but, finally, first, firstly, however, if, may, so, for example, for instance, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 39.0 41.998997996 93% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1553.0 1615.20841683 96% => OK
No of words: 295.0 315.596192385 93% => More content wanted.
Chars per words: 5.26440677966 5.12529762239 103% => OK
Fourth root words length: 4.14434120667 4.20363070211 99% => OK
Word Length SD: 2.59111690476 2.80592935109 92% => OK
Unique words: 163.0 176.041082164 93% => More unique words wanted.
Unique words percentage: 0.552542372881 0.561755894193 98% => OK
syllable_count: 476.1 506.74238477 94% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 4.0 0.809619238477 494% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 31.4672448746 49.4020404114 64% => OK
Chars per sentence: 97.0625 106.682146367 91% => OK
Words per sentence: 18.4375 20.7667163134 89% => OK
Discourse Markers: 5.875 7.06120827912 83% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.342956955388 0.244688304435 140% => OK
Sentence topic coherence: 0.105247618531 0.084324248473 125% => OK
Sentence topic coherence SD: 0.0768461150051 0.0667982634062 115% => OK
Paragraph topic coherence: 0.191120627971 0.151304729494 126% => OK
Paragraph topic coherence SD: 0.050552578451 0.056905535591 89% => OK
Essay readability:
automated_readability_index: 12.6 13.0946893788 96% => OK
flesch_reading_ease: 53.21 50.2224549098 106% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 13.23 12.4159519038 107% => OK
dale_chall_readability_score: 9.03 8.58950901804 105% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.