Some people say that computer games are bad for children by all means, others believe that these games are contributing to children’s development. Discuss both views and give your own opinion.
The issue of whether computer games have positive effects on users, especially juveniles, or not remains a source of controversy in recent years. While there is a strong case for the former view, I believe that they are more likely to exert detrimental impacts.
On the one hand, those in favour of video games may state their reasons as follows. The first and foremost explanation would be that they can be both entertaining and educational. Users, or gamers, are contended with the virtual world with more exciting and pastimes than the real life. These games can also encourage imagination and creativity, as well as other interpersonal skills. For instance, by playing stragegic games, children can develop logical thinking and problem solving skills, which will benefit them outside the gaming context. Moreover, simulation games can improve users’ quick response, especially in case of emergency such as fire.
On the other hand, I would advocate with those who contend that video games may create harmful influences on the youth’s development. Firstly, these games can be highly addictive. As game designers are constantly give scores, targets and frequent rewards to players in order to keep them playing. Consequencely, children spend a considerable amount of time achieving higher scores. A further impact of computer games would be juveniles may suffer from physical problems such as short-sighted and a lack of sleep. Finally, their exceeding reliance on computers leads them to ignore extracurricular activities resulting in a sedentary lifestyle which prevent them from contributing to the society.
In conclusion, although video games have some positive effects on people, especially the youth, I would argue that we need to take into account dangers involved in these games.
Post date | Users | Rates | Link to Content |
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2017-04-06 | naquan2205 | 73 | view |
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Grammar and spelling errors:
Line 5, column 219, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'given'.
Suggestion: given
...ctive. As game designers are constantly give scores, targets and frequent rewards to...
^^^^
Line 5, column 483, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ay suffer from physical problems such as short-sighted and a lack of sleep. Final...
^^
Transition Words or Phrases used:
also, but, finally, first, firstly, if, may, moreover, so, well, while, for instance, in conclusion, such as, as well as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 14.0 7.85571142285 178% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 34.0 41.998997996 81% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1531.0 1615.20841683 95% => OK
No of words: 281.0 315.596192385 89% => More content wanted.
Chars per words: 5.44839857651 5.12529762239 106% => OK
Fourth root words length: 4.09427095027 4.20363070211 97% => OK
Word Length SD: 2.87296852604 2.80592935109 102% => OK
Unique words: 178.0 176.041082164 101% => OK
Unique words percentage: 0.633451957295 0.561755894193 113% => OK
syllable_count: 477.0 506.74238477 94% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 35.8691448958 49.4020404114 73% => OK
Chars per sentence: 102.066666667 106.682146367 96% => OK
Words per sentence: 18.7333333333 20.7667163134 90% => OK
Discourse Markers: 9.26666666667 7.06120827912 131% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.258645524662 0.244688304435 106% => OK
Sentence topic coherence: 0.0790260056634 0.084324248473 94% => OK
Sentence topic coherence SD: 0.0358068692206 0.0667982634062 54% => OK
Paragraph topic coherence: 0.141406317226 0.151304729494 93% => OK
Paragraph topic coherence SD: 0.0413797805321 0.056905535591 73% => OK
Essay readability:
automated_readability_index: 13.6 13.0946893788 104% => OK
flesch_reading_ease: 44.75 50.2224549098 89% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 14.33 12.4159519038 115% => OK
dale_chall_readability_score: 9.76 8.58950901804 114% => OK
difficult_words: 93.0 78.4519038076 119% => OK
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.