Nowadays the evolution of technology has made an impact on our lives in all possible forms and manner. It has surrounded us in all the walks of life. Now the children seem to prefer more electronic games rather than other forms of games and toys. The essay will deal with the reasons and followed by the reasons as to why this is a negative trend.
On the one hand, every development that takes place tends to come with a reason for it being preferred over the other. The electronic games have grown tremendously as the children have become introvert with no indulgence to other forms of games or toys. The reasons are that the electronic games tend to make it easier for the children to sit in one place and entertain themselves. These days the games are interactive and the person can speak to other players and plan strategies to play games. As a result, the interactive gaming makes them less shy and more active which leads them to prefer the electronic gaming. To cite an example, an American toy chain “Toys R Us” had concluded a market survey in which they highlighted that the children nowadays do not prefer to buy toys are they are no level of interaction with them and they do not make more friend by playing with those toys or playing outdoor and more than 89% children or their parents stated they would let their children play online gaming as it allows them more freedom to interact, makes them less shy as they play from players all over the world and they do not have to worry about their safety as they are inside their comfort zone. Thus, the children tend to prefer the electronic forms of gaming rather than the other traditional forms of gaming.
On the other hand, there is a growing support against these forms of gaming but some parents due to increased violence and many medical organizations tend to be against the electronic forms of gaming due to multifarious reasons. These games are without any doubt convenient to play, but they impact the person in a very bad manner and starts taking a toll on their physical fitness as well. The children do not go out and have a negligible physical activity which slows down their overall development. It is advisable for the children to have more of a physical activity in the budding years of their life to keep them active and with these forms of gaming, the children are degrading their lifestyle. For example, the American Medical Association conducted a study on group of children by dividing them into two heads of one who are going to parks to play and on the other hand the ones who play at home and it was found that the children who tend to go out in the green to play are more healthy than the ones who sit and play at home. Further, the bones of children who went out in the green to play are superior to the respondents. Therefore, with the effect being faced by the children are hampering their health and well being the electronic gaming is a negative development.
In conclusion, it can be said that the reasons which led to the growth of electronic gaming may have its own pro, but with the health of children being affected these pro’s do not hold any weight as the benefits could be achieved by a person in the future, but health cannot be restored back in future.
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Grammar and spelling errors:
Line 7, column 298, Rule ID: IN_PAST[1]
Message: Did you mean: 'in the future'?
Suggestion: in the future
...ure, but health cannot be restored back in future.
^^^^^^^^^
Transition Words or Phrases used:
but, if, may, so, therefore, thus, well, as to, for example, in conclusion, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 24.0 13.1623246493 182% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 25.0 10.4138276553 240% => Less conjunction wanted
Relative clauses : 14.0 7.30460921844 192% => OK
Pronoun: 48.0 24.0651302605 199% => Less pronouns wanted
Preposition: 89.0 41.998997996 212% => Less preposition wanted.
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 2690.0 1615.20841683 167% => OK
No of words: 589.0 315.596192385 187% => Less content wanted.
Chars per words: 4.56706281834 5.12529762239 89% => OK
Fourth root words length: 4.92639038232 4.20363070211 117% => OK
Word Length SD: 2.41878824569 2.80592935109 86% => OK
Unique words: 240.0 176.041082164 136% => OK
Unique words percentage: 0.407470288625 0.561755894193 73% => More unique words wanted or less content wanted.
syllable_count: 835.2 506.74238477 165% => OK
avg_syllables_per_word: 1.4 1.60771543086 87% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 10.0 2.52805611222 396% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 31.0 20.2975951904 153% => The Avg. Sentence Length is relatively long.
Sentence length SD: 122.477269077 49.4020404114 248% => The lengths of sentences changed so frequently.
Chars per sentence: 141.578947368 106.682146367 133% => OK
Words per sentence: 31.0 20.7667163134 149% => OK
Discourse Markers: 5.57894736842 7.06120827912 79% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.319800793875 0.244688304435 131% => OK
Sentence topic coherence: 0.12722279121 0.084324248473 151% => OK
Sentence topic coherence SD: 0.105778938667 0.0667982634062 158% => OK
Paragraph topic coherence: 0.214739147185 0.151304729494 142% => OK
Paragraph topic coherence SD: 0.0999687757306 0.056905535591 176% => OK
Essay readability:
automated_readability_index: 15.6 13.0946893788 119% => OK
flesch_reading_ease: 56.93 50.2224549098 113% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.0 11.3001002004 115% => OK
coleman_liau_index: 9.82 12.4159519038 79% => OK
dale_chall_readability_score: 7.53 8.58950901804 88% => OK
difficult_words: 88.0 78.4519038076 112% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 14.4 10.1190380762 142% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.