Computer games is very popular in all ages and nation. Parents it has little educational value and more harmful effects what is your opinion about this. Give example based on your own experience.
Nowadays people are Indulged in sedentary lifestyle so, instead of going out they play computer games which attracts people of all generations. Elders think that it adds few value to education and more detrimental impact so, in this essay, discuss about my opinion on this along with examples.
Games plays a pivotal role in everyone's life, it also benefits plethora of ways but masses prefer to play games on computer instead in outdoor that is an aggravated situation. Computer games impact on health by two ways firstly, it impacts on health because when a person play game one keeps a continuous eye on Television which deteriorate the vision coma along with this it leads to obesity hence, more health problems which is grimming concern. Secondly, no problem can be overcomed with changing in lifestyle but these games create a long lasting impact on Mental Health. If a person plays a fighting game they become more violent and impatient.
On the other hand, sometimes computer games can help in build mental abilities such as, for juveniles special games are made for learning numbers,alphabets and poems. Although, there are some games which increase verbal ability for instance, in some colleges and University, how to make a concept more clear they use simulators for business plan, production which students relish. Moreover, fun games that actually violent for example, vice City,where one has Liberty to kill any person at any time.
By concluding this, no Doubt, computer games have long lasting impact physically and mentally but it also ruin the lifestyle also. So, once you'd prefer to give less time in computer game more time in outdoor games.
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Grammar and spelling errors:
Line 1, column 171, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun value seems to be countable; consider using: 'few values'.
Suggestion: few values
... generations. Elders think that it adds few value to education and more detrimental impac...
^^^^^^^^^
Line 5, column 538, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ng in lifestyle but these games create a long lasting impact on Mental Health. If...
^^
Line 9, column 146, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , alphabets
...cial games are made for learning numbers,alphabets and poems. Although, there are some gam...
^^^^^^^^^^
Line 9, column 446, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , where
... actually violent for example, vice City,where one has Liberty to kill any person at a...
^^^^^^
Line 13, column 107, Rule ID: IT_VBZ[1]
Message: Did you mean 'ruins'?
Suggestion: ruins
...act physically and mentally but it also ruin the lifestyle also. So, once youd prefe...
^^^^
Line 13, column 126, Rule ID: ALSO_SENT_END[1]
Message: 'Also' is not used at the end of the sentence. Use 'as well' instead.
Suggestion: as well
...mentally but it also ruin the lifestyle also. So, once youd prefer to give less time...
^^^^
Line 13, column 141, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: you'd
... also ruin the lifestyle also. So, once youd prefer to give less time in computer ga...
^^^^
Transition Words or Phrases used:
actually, also, but, first, firstly, hence, if, moreover, second, secondly, so, for example, for instance, no doubt, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 2.0 7.85571142285 25% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 33.0 41.998997996 79% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1403.0 1615.20841683 87% => OK
No of words: 274.0 315.596192385 87% => More content wanted.
Chars per words: 5.1204379562 5.12529762239 100% => OK
Fourth root words length: 4.0685311056 4.20363070211 97% => OK
Word Length SD: 2.56888941333 2.80592935109 92% => OK
Unique words: 164.0 176.041082164 93% => More unique words wanted.
Unique words percentage: 0.598540145985 0.561755894193 107% => OK
syllable_count: 448.2 506.74238477 88% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 11.0 16.0721442886 68% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 53.8237097898 49.4020404114 109% => OK
Chars per sentence: 127.545454545 106.682146367 120% => OK
Words per sentence: 24.9090909091 20.7667163134 120% => OK
Discourse Markers: 13.0 7.06120827912 184% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 7.0 5.01903807615 139% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.16715990351 0.244688304435 68% => OK
Sentence topic coherence: 0.0711293732809 0.084324248473 84% => OK
Sentence topic coherence SD: 0.0404904800739 0.0667982634062 61% => OK
Paragraph topic coherence: 0.114349054395 0.151304729494 76% => OK
Paragraph topic coherence SD: 0.0411448736049 0.056905535591 72% => OK
Essay readability:
automated_readability_index: 15.1 13.0946893788 115% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 12.71 12.4159519038 102% => OK
dale_chall_readability_score: 9.21 8.58950901804 107% => OK
difficult_words: 76.0 78.4519038076 97% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.