Computer games is very popular in all ages and nations. Parent think it has little educational value and more harmful effects. What is your opinion about this. Give example based on your own experience.

Essay topics:

Computer games is very popular in all ages and nations. Parent think it has little educational value and more harmful effects. What is your opinion about this. Give example based on your own experience.

Computer is not invented only for storing data or for work, it is also issued for playing and enjoying your free time, for all ages. Some parents think that video games have few educational values, others believe the opposite and has negative impacts.

On one hand, computer games can help children in many levels of education, that’s why some parents think it has educational value. First, educational games will help kids to improve their knowledge and assist them in their studies, since such games can teach them how to read, pronounce, even by competing each other through online competitions. Second, computer games that need to concentrate and brainstorming such as chess or knowledge information games, this type will aid them to know as much information as they can and how to plan or schedule their life. For example, when I was kid my parents brought for my sister and I, a language game, which helped us to know new words and improve our language skills, through challenging each other’s. In my opinion, I think that such computer games are important in helping kids to improve their skills and be brave during their studies.

On the other hand, a group of people believe that computer games may ruin some kids’ life and leads to waste of time and harmful effects. First, kids spend hours playing games on the computer, waster their time and stay awake all night to reach or finish a level of a game; parents aren’t following up by checking what they are doing. Second, some games impress the user negatively, especially game characters where the children start to act and talk the same, even he will be influenced to what the personage is doing, like killing, shooting and this will destroy several kids lives. For example, Superman game or Batman, those games encourage the one to act like them, where many try to be this character and harm themselves by fight with other people. From my side, I think that some games build violence and turn the children to a bad guy.

As a conclusion, computer games are helpful educationally for some parents; while others think it has negative effectiveness on their way of living. In my opinion, parents should know what games their children are playing and encourage them to play games that improve their knowledge and IQ.

Votes
Average: 7.3 (1 vote)
This essay topic by users
Post date Users Rates Link to Content
2019-12-03 enassar 73 view
Essays by user enassar :

Comments

Grammar and spelling errors:
Line 9, column 688, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun try seems to be countable; consider using: 'many tries'.
Suggestion: many tries
...courage the one to act like them, where many try to be this character and harm themselve...
^^^^^^^^

Transition Words or Phrases used:
also, first, if, may, second, so, while, for example, i think, such as, in my opinion, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 22.0 10.4138276553 211% => Less conjunction wanted
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 43.0 24.0651302605 179% => Less pronouns wanted
Preposition: 42.0 41.998997996 100% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1923.0 1615.20841683 119% => OK
No of words: 391.0 315.596192385 124% => OK
Chars per words: 4.91815856777 5.12529762239 96% => OK
Fourth root words length: 4.44676510885 4.20363070211 106% => OK
Word Length SD: 2.52952683867 2.80592935109 90% => OK
Unique words: 202.0 176.041082164 115% => OK
Unique words percentage: 0.516624040921 0.561755894193 92% => More unique words wanted or less content wanted.
syllable_count: 583.2 506.74238477 115% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 8.0 4.76152304609 168% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 27.0 20.2975951904 133% => The Avg. Sentence Length is relatively long.
Sentence length SD: 43.2107436565 49.4020404114 87% => OK
Chars per sentence: 137.357142857 106.682146367 129% => OK
Words per sentence: 27.9285714286 20.7667163134 134% => OK
Discourse Markers: 7.42857142857 7.06120827912 105% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.197207307902 0.244688304435 81% => OK
Sentence topic coherence: 0.0843439021123 0.084324248473 100% => OK
Sentence topic coherence SD: 0.0269416510216 0.0667982634062 40% => Sentences are similar to each other.
Paragraph topic coherence: 0.136063862256 0.151304729494 90% => OK
Paragraph topic coherence SD: 0.0136202434648 0.056905535591 24% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 15.7 13.0946893788 120% => OK
flesch_reading_ease: 52.53 50.2224549098 105% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 12.6 11.3001002004 112% => OK
coleman_liau_index: 11.55 12.4159519038 93% => OK
dale_chall_readability_score: 7.76 8.58950901804 90% => OK
difficult_words: 69.0 78.4519038076 88% => OK
linsear_write_formula: 14.0 9.78957915832 143% => OK
gunning_fog: 12.8 10.1190380762 126% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?

---------------------

Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.