Films and games can be accessed at any time from mobile devices, like smartphones, tablets and laptop computers. Do the advantages of such developments outweigh the advantages?
Although easy access of movies and games on mobile gadgets is thought by some to be advantageous, other people think it can be detrimental. In my opinion, I think that being able to access films and games on the go can bring more problems compared to any advantages it might bring.
Admittedly, there are some basic benefits of this kind of access. Firstly, it is a form of entertainment to kill time while bored. Many people get stuck in the subway on thier way home, doing nothing and watching their favourite movie or playing a game would be a possible method to entertain themselves. Secondly, this would save money spent on television sets and cable fees. Netflix, for instance, is a favourite online outlet that young adults prefer over conventional cabel chanels.
Nevertheless, despite the basic advantages above, I believe that watching movies and gaming on mobile devices has serious implications. One potentially dangerous problem is that it was proven to cause developmental delays in young children. The World Health Organisation (WHO) is urging parents to eliminate screen time for infants younger than 2 years old and limit it to only one hour daily for children aged 2 to 7 as it can cause serious mental and physical side effects. Another obvious issue is that it is a form of constant distraction. It is becoming more and more evident that having mobile gadgets around the clock with this type of entertainment accessibility has its own problematic effects on study and work flow as well as family time. It is common now more than ever that you find a family sitting together but everyone of them is looking at his or her mobile screen, they are present yet not available. It is an extremely harmful side effect of this phenomenon, socially speaking.
In conclusion, hendering the development of youngsters’ brains or impairing social interactions far outweighs any minor benefits that could result from having access on mobile devices for movies and games.
Post date | Users | Rates | Link to Content |
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2019-06-07 | artopathic | 89 | view |
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Grammar and spelling errors:
Line 5, column 919, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...en, they are present yet not available. It is an extremely harmful side effect of ...
^^
Transition Words or Phrases used:
but, first, firstly, look, nevertheless, second, secondly, so, well, while, for instance, i think, in conclusion, kind of, as well as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 13.1623246493 137% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 33.0 24.0651302605 137% => Less pronouns wanted
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1657.0 1615.20841683 103% => OK
No of words: 331.0 315.596192385 105% => OK
Chars per words: 5.00604229607 5.12529762239 98% => OK
Fourth root words length: 4.26537283232 4.20363070211 101% => OK
Word Length SD: 2.84424360904 2.80592935109 101% => OK
Unique words: 208.0 176.041082164 118% => OK
Unique words percentage: 0.628398791541 0.561755894193 112% => OK
syllable_count: 521.1 506.74238477 103% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 55.2454724138 49.4020404114 112% => OK
Chars per sentence: 110.466666667 106.682146367 104% => OK
Words per sentence: 22.0666666667 20.7667163134 106% => OK
Discourse Markers: 9.86666666667 7.06120827912 140% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.242903810721 0.244688304435 99% => OK
Sentence topic coherence: 0.0648242164444 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0689420585808 0.0667982634062 103% => OK
Paragraph topic coherence: 0.145954780098 0.151304729494 96% => OK
Paragraph topic coherence SD: 0.0736108226844 0.056905535591 129% => OK
Essay readability:
automated_readability_index: 13.2 13.0946893788 101% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 11.78 12.4159519038 95% => OK
dale_chall_readability_score: 8.93 8.58950901804 104% => OK
difficult_words: 88.0 78.4519038076 112% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.