Many doctors are concerned about the high use of computer games by children and young people What mental and physical problems may arise from excessive use of these games How could these problems be reduced

These days most of the children and adolescents are addicted to computer games, it leads to adverse effect on their mental ability and physical growth, many doctors are really worried about these vibes in young generation. In this essay we will discuss the problems with extreme usage of computer games and try to draw the feasible solutions.

The major disadvantage with electronic games is, The children or teenage guys who are playing electronic games are unable to mingle with others, express their opinions in the mob, al last they are becoming introverts. It causes to predicament to their career growth. Secondly, the rate of physical growth in electronic gadget users are less when relatively comparing with non computer users. It is a perilous move to their personality development. Thirdly, the maturity levels, general awareness and communication skills are also high in the adults who are involving in the physical activities instead of electronic games. Finally, most of the psychological surveys reveals that the students who are indulged in physical activities are stood top in their academics as well.

The above well described problems can be eradicated with small changes in adults daily regime, educational academy's involvement and with the government innovative ideas. Firstly, Parents should encourage their children to bring in yoga, gym or any other physical activity in their routine. And, they should impose time limits on their kids computer usage. Secondly, educational institution's should inculcate the physical activities in their curriculum and they should allocate some portion of reservation for physical games. Finally, the government must promote the advantages of physical games and they should multiply the state level competitions to instil the competition spirit in youth. If people follow these ideas we reduce the electronic gadget usage levels in adults.

To sum up, Electronic gadget usage arise plethora of problems and it leaves the next generation in passive manner, so the doctors, educationalists and philanthropists are worried about this act. We as a responsible citizen should try to reduce the usage of electronic games and needs to pass on the message to our fellow citizens.

Votes
Average: 9.1 (3 votes)

Grammar and spelling errors:
Line 3, column 554, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
... skills are also high in the adults who are involving in the physical activities instead of e...
^^^^^^^^^^^^^
Line 5, column 693, Rule ID: SENTENCE_FRAGMENT[1]
Message: “If” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...instil the competition spirit in youth. If people follow these ideas we reduce the...
^^

Transition Words or Phrases used:
also, finally, first, firstly, if, really, second, secondly, so, third, thirdly, well, to sum up

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 50.0 41.998997996 119% => OK
Nominalization: 11.0 8.3376753507 132% => OK

Performance on vocabulary words:
No of characters: 1891.0 1615.20841683 117% => OK
No of words: 348.0 315.596192385 110% => OK
Chars per words: 5.43390804598 5.12529762239 106% => OK
Fourth root words length: 4.31911543099 4.20363070211 103% => OK
Word Length SD: 2.83505665574 2.80592935109 101% => OK
Unique words: 194.0 176.041082164 110% => OK
Unique words percentage: 0.557471264368 0.561755894193 99% => OK
syllable_count: 612.9 506.74238477 121% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 52.8434820366 49.4020404114 107% => OK
Chars per sentence: 118.1875 106.682146367 111% => OK
Words per sentence: 21.75 20.7667163134 105% => OK
Discourse Markers: 6.0 7.06120827912 85% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.210192515491 0.244688304435 86% => OK
Sentence topic coherence: 0.0634414189869 0.084324248473 75% => OK
Sentence topic coherence SD: 0.055336179815 0.0667982634062 83% => OK
Paragraph topic coherence: 0.145183752303 0.151304729494 96% => OK
Paragraph topic coherence SD: 0.0799959666629 0.056905535591 141% => OK

Essay readability:
automated_readability_index: 15.0 13.0946893788 115% => OK
flesch_reading_ease: 33.24 50.2224549098 66% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.8 11.3001002004 122% => OK
coleman_liau_index: 14.21 12.4159519038 114% => OK
dale_chall_readability_score: 9.31 8.58950901804 108% => OK
difficult_words: 102.0 78.4519038076 130% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?

---------------------

Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.