Many people today are worried about young children using video games. What problems might these games cause, for children and society as a whole? How could these problems be reduced?
It is true that, nowadays, many people are afraid of using video games of the younger generation. While this cause some effects for children and society as a whole, there are also several solutions that can reduce this issue.
Some obvious effects are easily to be realized and the first is a physical problem. For example, when playing games children often do not exercise much so the body will feel aches, fatigue or even sudden death . Moreover, playing a lot of games also indirectly affects the mental. For instance, some of these games now have violent images that affect the personality and behavior of children such as angry and violence. Last but not least, playing games regular lead to depressed learning results because they can not concentrate or sometimes they can leave school to play games.
A number of solutions are in place to solve this problem. I think the most obvious solution is their parents should manage their time by giving them the time they are allowed to play the game and the slight punishment if they are wrong. As a result, the time that they can play video games are reduced and this will lead to better results at school. A further step is the school should offer picnics instead of giving students too many days off. Consequently, they can learn new things and physical is also improved and the relationships are also more realistic than those through the game.
In conclusion, this is a problem that has both children and society effects but I believe that with the aforementioned solutions above, we can improve the actual situation today.
Post date | Users | Rates | Link to Content |
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2020-01-06 | Nguyễn Thị Kiều Trinh | 67 | view |
2019-05-10 | A VATSAL KUMAR | 56 | view |
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Grammar and spelling errors:
Line 5, column 189, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...uch so the body will feel aches, fatigue or even sudden death . Moreover, playing...
^^
Line 5, column 211, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...eel aches, fatigue or even sudden death . Moreover, playing a lot of games also i...
^^
Line 5, column 333, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ce, some of these games now have violent images that affect the personality and b...
^^
Transition Words or Phrases used:
also, but, consequently, first, if, moreover, so, while, for example, for instance, i think, in conclusion, such as, as a result, it is true
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 21.0 41.998997996 50% => More preposition wanted.
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1322.0 1615.20841683 82% => OK
No of words: 271.0 315.596192385 86% => More content wanted.
Chars per words: 4.87822878229 5.12529762239 95% => OK
Fourth root words length: 4.05734859645 4.20363070211 97% => OK
Word Length SD: 2.41812289578 2.80592935109 86% => OK
Unique words: 157.0 176.041082164 89% => More unique words wanted.
Unique words percentage: 0.579335793358 0.561755894193 103% => OK
syllable_count: 408.6 506.74238477 81% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 1.0 4.76152304609 21% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 37.781840289 49.4020404114 76% => OK
Chars per sentence: 101.692307692 106.682146367 95% => OK
Words per sentence: 20.8461538462 20.7667163134 100% => OK
Discourse Markers: 10.7692307692 7.06120827912 153% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.230832653617 0.244688304435 94% => OK
Sentence topic coherence: 0.0828515915767 0.084324248473 98% => OK
Sentence topic coherence SD: 0.0523571377381 0.0667982634062 78% => OK
Paragraph topic coherence: 0.153345044859 0.151304729494 101% => OK
Paragraph topic coherence SD: 0.0544006411778 0.056905535591 96% => OK
Essay readability:
automated_readability_index: 12.0 13.0946893788 92% => Automated_readability_index is low.
flesch_reading_ease: 59.64 50.2224549098 119% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 11.02 12.4159519038 89% => OK
dale_chall_readability_score: 8.01 8.58950901804 93% => OK
difficult_words: 58.0 78.4519038076 74% => More difficult words wanted.
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.