Nowadays many children are playing computer games instead of doing sports activities Why is it happening Is it a negative or positive development

Essay topics:

Nowadays many children are playing computer games instead of doing sports activities. Why is it happening? Is it a negative or positive development?

In recent years, online games have gained higher popularity amongst numerous children in contrast to outdoor games. The lack of parental supervision and mobility of online games seem to be the prime reasons for this transition, and in my opinion, this advancement has untoward repercussions for several reasons.

To begin with, one of the main causes of this trend is the unattended life of modern adolescences. To be more precise, undoubtedly, the parents, these days, are often leading a hectic life-style as they are highly occupied earning money to have a decent place in society. As a consequence, they mostly end-up leaving their offsprings either at the child-care centre or with the housemaids. Furthermore, it can not be denied that online games are quite intensive and portable. Therefore, instead of going outdoor, children prefer to play on their computers or mobile phones. Not to mention, it has become viable to connect with your friends on the cyber-space and play internet games as a team, which often keeps these children glued to these devices. A recently emerged internet game PUBG is an appropriate example of such online tournaments.

I am of the opinion that this inclination has many detrimental impacts on the contemporaries. Firstly, this often deprives them of being active, which results in obesity. As mentioned earlier, as these computer games are generally fascinating to the young generation, they tend to spend numerous hours in front of the computer. This way of living is not only harmful to their health but also has an adverse impact on their study routine. For example, unlike outdoor sport, personal computer games make an individual lethargic and couch potatoes for that matter.

In conclusion, i believe that the tendency amongst the modern generation to play computer games more often is a negative change because it promotes an inactive way of living and causes a myriad of health problems to them.

Votes
Average: 7.8 (1 vote)
Essays by user randhawa.harpr… :

Comments

Grammar and spelling errors:
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...oes for that matter. In conclusion, i believe that the tendency amongst the m...
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...n to play computer games more often is a negative change because it promotes an i...
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Message: Possible typo: you repeated a whitespace
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...s a myriad of health problems to them.
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Transition Words or Phrases used:
also, but, first, firstly, furthermore, if, so, therefore, for example, in conclusion, in contrast, in contrast to, in my opinion, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 1.0 7.85571142285 13% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 42.0 41.998997996 100% => OK
Nominalization: 7.0 8.3376753507 84% => OK

Performance on vocabulary words:
No of characters: 1643.0 1615.20841683 102% => OK
No of words: 316.0 315.596192385 100% => OK
Chars per words: 5.19936708861 5.12529762239 101% => OK
Fourth root words length: 4.21620550194 4.20363070211 100% => OK
Word Length SD: 2.80548103582 2.80592935109 100% => OK
Unique words: 184.0 176.041082164 105% => OK
Unique words percentage: 0.582278481013 0.561755894193 104% => OK
syllable_count: 519.3 506.74238477 102% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 5.43587174349 184% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 43.2291054216 49.4020404114 88% => OK
Chars per sentence: 109.533333333 106.682146367 103% => OK
Words per sentence: 21.0666666667 20.7667163134 101% => OK
Discourse Markers: 9.6 7.06120827912 136% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 6.0 3.4128256513 176% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.163361110426 0.244688304435 67% => OK
Sentence topic coherence: 0.0535469743859 0.084324248473 64% => OK
Sentence topic coherence SD: 0.0527419265899 0.0667982634062 79% => OK
Paragraph topic coherence: 0.0983056859348 0.151304729494 65% => OK
Paragraph topic coherence SD: 0.0222507428149 0.056905535591 39% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 13.6 13.0946893788 104% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 12.88 12.4159519038 104% => OK
dale_chall_readability_score: 9.48 8.58950901804 110% => OK
difficult_words: 96.0 78.4519038076 122% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.