Some parents are worried about the increasing level of violence in TV, video games, and other types of entertainment for children’s leisure. How does this affect children? How do you think this problem can be tackled?
Companies involved in production of electronic entertainment gadgets tend to promote innovation. But this may have cost humanity a lot, as their primary clients children, have had an adverse effect on them. These indoor leisure activities hampers their brain and makes them angry, as well as alone, at the same time. And for this reason, their parents are are always tensed about the situation. Nonetheless, promoting external activities is one such way that can help in controlling the situation.
Not only gaming, but movies based on action heroes like Iron man and spiderman, are proving to be a nightmare for the parents. Their child’s mental thinking, along with capability, has seen a greater amount of negative impact. For instance, a study conducted last year by psychological department of Oxford University revealed that kids these days have become more violent and their respective parents noticed an urge of destroying things in their kids. Prominent reasons for the cause were given as, exposure to online games like Player Under Battle Ground and action movies. Consequently, it creates a detrimental impact on child’s thinking abilities. In some cases, it has also been observed that those who were not able to complete their so called mission in online gaming, experienced a major heart attack, resulting in death.
Coming to the solution part, I think we as elders need to be responsible for taking care of our offspring. And one such way to do so is focusing on external activities. Emphasising more on outdoor games can be fruitful enough to do wonders. This practice will make sure that kids are provided with playing materials that are suitable to their age. Moreover, Getting out will not only contribute towards improving their mental health, but will also result in greater physical health. Furthermore, these activities will help them in making new friends, and have more people around, evidently, resulting in less trauma and mental issues. To exemplify, countries like Finland and Norway, have introduced a special sports session in evening for the students wherein they are asked to play games like football and participate in cycling. It has resulted in putting a pause to incidents caused because of violence shown on television and other means of devices.
To conclude, there is no denying that multinational brands will continue to lure our upcoming generation just for the sake of getting rich. If not taken care of, this habit will ruin our loved one’s childhood. Because of presence of fighting and violent scenes in entertainment devices, our children may get devastated. But it is us who can bring a change to this. All we need to do is promote certain sport events and outdoor activities that makes them happy. Keep them interested in such events so that at last, they make have control on the usage of computers and other modern pieces of equipments.
Post date | Users | Rates | Link to Content |
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2020-05-31 | ielts2020 | 61 | view |
2020-04-09 | ronak65767 | 86 | view |
2020-03-15 | nands71191 | 56 | view |
2020-02-28 | wildhog.tejwani@gmail.com | 92 | view |
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Grammar and spelling errors:
Line 1, column 353, Rule ID: ENGLISH_WORD_REPEAT_RULE
Message: Possible typo: you repeated a word
Suggestion: are
...ime. And for this reason, their parents are are always tensed about the situation. None...
^^^^^^^
Line 1, column 353, Rule ID: ADVERB_WORD_ORDER[8]
Message: The adverb 'always' is usually put between 'are' and 'are'.
Suggestion: are always are
...ime. And for this reason, their parents are are always tensed about the situation. Nonetheless...
^^^^^^^^^^^^^^
Line 7, column 221, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...in our loved one’s childhood. Because of presence of fighting and violent scenes ...
^^
Transition Words or Phrases used:
also, but, consequently, furthermore, if, may, moreover, nonetheless, so, well, for instance, i think, as well as, in some cases
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 13.0 7.85571142285 165% => OK
Conjunction : 18.0 10.4138276553 173% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 45.0 24.0651302605 187% => Less pronouns wanted
Preposition: 63.0 41.998997996 150% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 2434.0 1615.20841683 151% => OK
No of words: 475.0 315.596192385 151% => Less content wanted.
Chars per words: 5.12421052632 5.12529762239 100% => OK
Fourth root words length: 4.66845742379 4.20363070211 111% => OK
Word Length SD: 2.70013932133 2.80592935109 96% => OK
Unique words: 279.0 176.041082164 158% => OK
Unique words percentage: 0.587368421053 0.561755894193 105% => OK
syllable_count: 756.0 506.74238477 149% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 5.43587174349 221% => Less pronouns wanted as sentence beginning.
Article: 1.0 2.52805611222 40% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 7.0 0.809619238477 865% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 25.0 16.0721442886 156% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 40.9040633678 49.4020404114 83% => OK
Chars per sentence: 97.36 106.682146367 91% => OK
Words per sentence: 19.0 20.7667163134 91% => OK
Discourse Markers: 5.12 7.06120827912 73% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 9.0 3.9879759519 226% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.167714868713 0.244688304435 69% => OK
Sentence topic coherence: 0.0472883067365 0.084324248473 56% => OK
Sentence topic coherence SD: 0.039997777806 0.0667982634062 60% => OK
Paragraph topic coherence: 0.102548295625 0.151304729494 68% => OK
Paragraph topic coherence SD: 0.0250870389374 0.056905535591 44% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 12.2 13.0946893788 93% => Automated_readability_index is low.
flesch_reading_ease: 52.19 50.2224549098 104% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 12.42 12.4159519038 100% => OK
dale_chall_readability_score: 9.33 8.58950901804 109% => OK
difficult_words: 143.0 78.4519038076 182% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.