Nowadays, it is commonly accepted that today's children are more attracted to computer games than they were in previous. Many people think that playing computer games is wasting of time for children. Contrary to this popular fact, are those who argue that playing computer games can be beneficial for children if parents supervise. I, in a great extent, agree with the second group and firmly believe that playing computer games is not always wasting of time and can be utilized to entertain and teach children. My statement will be substantiated in the following paragraphs.
To begin with, many psychologists agree that some types of games such as strategic games or puzzles can fortify the mental power of children. For example, during playing of a strategic computer game, children should think and react quickly to win the game, or during playing of a puzzle, children should think and get the result in a limited time. Recently a research has been conducted in University of Washington about the relation of mental power of teenagers and playing computer games. This research has clearly shown the direct association between the time of playing strategic games and mental ability of children aged between 10 to 14.
Secondly, among various types of games, some of them are educational and can be used as a supplementary material for school-aged children. By playing these games, children learn stuff related to their courses in school in a simple and attractive way. As I remember, when I was in elementary school many students had difficulties to remember the name of capital city of countries. At the time, our teacher introduced us a computer game related to the topic to play and told us he aims to hold a match among students in next month and reward the person who can obtain high score in this game. The game was about characteristics of different countries. All students played it more and more to win the prize. After one month, all students learned not only capital city of countries, but also learned about the culture and weather condition of countries.
Due to the aforementioned ground, I strongly believe that playing computer games is not always detrimental for children. If parents be careful about the choice of games, playing games is not only wasting of time, but also is beneficial for children.
- Some people prefer to work for themselves or own a business. Others prefer to work for an employer. Would you rather be self employed, work for someone else, or own a business? Use specific reasons to explain your choice 32
- Do you agree or disagree with the following statement?Young people today have no influence on the important decisions that determine the future of society as a whole. 66
- TPO-40 - Independent Writing Task Some parent offer their school-age children money for each high grade (mark) they get in school Do you think this is a good idea?Use specific reasons and examples to support your answer. 60
- TPO 33:Agree/Disagree:When teachers assign projects on which students must work together, students will learn much more effectively than ask them to do alone. 70
- TPO 31_ Independent--Because the world is changing so quickly, people now are less happy or less satisfied with their lives than people were in the past. Use specific reasons and examples to support your answer. 73
Grammar and spelling errors:
Line 3, column 358, Rule ID: A_UNCOUNTABLE[1]
Message: Uncountable nouns are usually not used with an indefinite article. Use simply 'research'.
Suggestion: research
... the result in a limited time. Recently a research has been conducted in University of Was...
^^^^^^^^^^
Line 3, column 645, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...lity of children aged between 10 to 14. Secondly, among various types of games, ...
^^^^^
Line 5, column 179, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to stuff'
Suggestion: to stuff
... By playing these games, children learn stuff related to their courses in school in a...
^^^^^
Transition Words or Phrases used:
also, but, if, second, secondly, so, for example, such as, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 24.0 43.0788530466 56% => OK
Preposition: 58.0 52.1666666667 111% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalization wanted.
Performance on vocabulary words:
No of characters: 1949.0 1977.66487455 99% => OK
No of words: 390.0 407.700716846 96% => OK
Chars per words: 4.99743589744 4.8611393121 103% => OK
Fourth root words length: 4.44391917772 4.48103885553 99% => OK
Word Length SD: 2.7063188533 2.67179642975 101% => OK
Unique words: 187.0 212.727598566 88% => OK
Unique words percentage: 0.479487179487 0.524837075471 91% => OK
syllable_count: 596.7 618.680645161 96% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Interrogative: 1.0 0.994623655914 101% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 43.4757275832 48.9658058833 89% => OK
Chars per sentence: 108.277777778 100.406767564 108% => OK
Words per sentence: 21.6666666667 20.6045352989 105% => OK
Discourse Markers: 4.0 5.45110844103 73% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.368456617845 0.236089414692 156% => OK
Sentence topic coherence: 0.131696219782 0.076458572812 172% => OK
Sentence topic coherence SD: 0.0846304981876 0.0737576698707 115% => OK
Paragraph topic coherence: 0.256816339159 0.150856017488 170% => OK
Paragraph topic coherence SD: 0.0841903313593 0.0645574589148 130% => OK
Essay readability:
automated_readability_index: 13.0 11.7677419355 110% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.72 10.9000537634 108% => OK
dale_chall_readability_score: 7.47 8.01818996416 93% => OK
difficult_words: 69.0 86.8835125448 79% => More difficult words wanted.
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 10.0 10.247311828 98% => OK
---------------------
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.