playing a computer game is a waste of time.
There are differing opinions on whether playing a computer is a waste of time. Some people think that playing computer games is good for children, for they think this is a safe way for children to get entertain and they can show their excitement naturally. Others, however, are the view that playing computer games wastes their time and has detrimental effects on children in many ways. In my view, I strongly think that computer game wastes their time for two compelling reasons.
To begin with, getting entertain with computer game causes engagement mentally, and this itself decrease the power of learning. When they are exposed to various types of games which occupy their mind, indeed they can't think or pay attention to their environment. So they learn less. Not also they think less but they lose their power of learning. Recently a research team at MIT University run a series of meticulous experiments on children to measure the side effects of computer games on brain and mind. The questionaries played a computer game for some days, then they were asked to answer to some mediocre mathematics questions. According to registered results, they couldn't solve even simple problems which they were able to solve before surprisingly. Scientists explained during the engagement with computer games the connection between two hemispheres is interrupted so the brain can not process the data. Finally, the rate of learning decreased tangibly.
Furthermore, one can observe that computer games mostly are designed violent. They are full of abnormal scenes. Those children who expose to violent behavior will have behavior disorders likely because they are too young to distinguish the properties of some behaviors, and they like to copy behaviors more than adults. For instance, my friend's child is ten years old. He is so keen on playing computer game specifically war games. But he is very aggressive and tries to do whatever he watches. His doctor says that had not he accustomed to the game for a long time, he would not have been nervous certainly.
In sum, These two ideas conjunction create the weak power of learning and behavior disorders. Playing computer games causes weakness in learning and it brings behavior disorders. Parents should pay attention to the pernicious effects of playing a computer game on their children seriously.
- It is more enjoyable to have a job where you work only three days a week for long hours than to have a job where you work five days a week for shorter hours 76
- Do you agree or disagree with the following statement Overall the widespread use of the internet has a mostly positive effect on life in today s world 78
- playing a computer game is a waste of time. 70
- It is more enjoyable to have a job where you work only three days a week for long hours than to have a job where you work five days a week for shorter hours 76
- Do you agree or disagree with the following statement It is more important for students to study art and literature than it is to study math and science Provide reasons and examples to support your opinion 73
Grammar and spelling errors:
Line 5, column 214, Rule ID: CANT[1]
Message: Did you mean 'can't' or 'cannot'?
Suggestion: can't; cannot
...es which occupy their mind, indeed they cant think or pay attention to their environ...
^^^^
Line 5, column 672, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: couldn't
.... According to registered results, they couldnt solve even simple problems which they w...
^^^^^^^
Transition Words or Phrases used:
also, but, finally, furthermore, however, if, so, then, for instance, in my view, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 40.0 43.0788530466 93% => OK
Preposition: 44.0 52.1666666667 84% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 1978.0 1977.66487455 100% => OK
No of words: 383.0 407.700716846 94% => More content wanted.
Chars per words: 5.16449086162 4.8611393121 106% => OK
Fourth root words length: 4.42384287591 4.48103885553 99% => OK
Word Length SD: 2.67358844616 2.67179642975 100% => OK
Unique words: 208.0 212.727598566 98% => OK
Unique words percentage: 0.543080939948 0.524837075471 103% => OK
syllable_count: 597.6 618.680645161 97% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 46.5919421545 48.9658058833 95% => OK
Chars per sentence: 86.0 100.406767564 86% => OK
Words per sentence: 16.652173913 20.6045352989 81% => OK
Discourse Markers: 4.13043478261 5.45110844103 76% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 10.0 3.85842293907 259% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.417874454914 0.236089414692 177% => OK
Sentence topic coherence: 0.140934400528 0.076458572812 184% => OK
Sentence topic coherence SD: 0.154172029939 0.0737576698707 209% => The coherence between sentences is low.
Paragraph topic coherence: 0.28049931328 0.150856017488 186% => OK
Paragraph topic coherence SD: 0.130693131884 0.0645574589148 202% => More connections among paragraphs wanted.
Essay readability:
automated_readability_index: 11.2 11.7677419355 95% => OK
flesch_reading_ease: 55.24 58.1214874552 95% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 12.35 10.9000537634 113% => OK
dale_chall_readability_score: 7.89 8.01818996416 98% => OK
difficult_words: 84.0 86.8835125448 97% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.