playing computer games is a waste of time, children should not be allowed to play them
Nowadays, computer games occupy a major part of children lives. Therefore, there is a widely held view among people that spending time with these games has a disruptive effect on children's personality. However, I personally subscribe to the view that these games can be beneficial for children mainly because these games create creative thinking in children and most of the computer games expands the vision of children. In-depth discussion on each of the abovementioned reasons is presented below.
First and possibly the most important reason why I believe computer games can be useful for children is that standard games can make a creative mindset in children. To be more specific, the infants can learn key hints from these games and this mindset can help children in confronting huge problems in real life. The noteworthy statistics, revealed by a recent social research conducted in our country, show that most of the children who allocate a logical time in a day with these games are very prosperous in their academic educations. My own experience is also a compelling example of this, when I was young, I had an intense interest to farmer man game. This game simulates a real world for gamers and we were able in this game to trade with other people and this novelty of this game could improve the economic mind of me. For this reason, I strongly believe that computer games can have significant benefits for children.
There is a further subtle word we must consider, which is the fact that the environment of these games can expand the viewpoint of children and this ability has more advantageous for children. In fact, children can feign a semi-real world in their homes for themselves. Children can learn very effective points from these games such as trading with other virtual people. In addition, most of the children could discover their talents with these games. For instance, my cousin is a very successful player in football and I can resolutely state that he recognized his talent in these games. Accordingly, I think that the environment of these games can be effective for children.
In a word, by taking all the aforementioned reasons into account we may draw the conclusion that computer games have an exceptional effect on children’s traits. This is primarily due to the facts that these games instigate the power of innovation in the children’s minds and children can be familiar with the condition of society in their homes.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
- In twenty years there will be fewer cars in use than there are today. 76
- In twenty years there will be fewer cars in use than there are today. 76
- Do you agree or disagree with the following statement?People today spend too much time on personal enjoyment-doing things they like to do-rather than doing things they should do. 88
- People today spend too much time on personal enjoyment-doing things they like do rather than doing things they should do. 88
- Do you agree or disagree with the following statement?Educating children is a more difficult task today than it was in the past because they spend so much time on cell phone, online games, and social networking Web site.Use specific reasons and examples t 66
Grammar and spelling errors:
Line 2, column 208, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to key'
Suggestion: to key
...be more specific, the infants can learn key hints from these games and this mindset...
^^^
Line 4, column 356, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...he condition of society in their homes.
^^^^^
Transition Words or Phrases used:
accordingly, also, first, however, if, may, so, therefore, for instance, i think, in addition, in fact, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 16.0 9.8082437276 163% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 51.0 43.0788530466 118% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2057.0 1977.66487455 104% => OK
No of words: 411.0 407.700716846 101% => OK
Chars per words: 5.00486618005 4.8611393121 103% => OK
Fourth root words length: 4.50256981431 4.48103885553 100% => OK
Word Length SD: 2.78067383559 2.67179642975 104% => OK
Unique words: 203.0 212.727598566 95% => OK
Unique words percentage: 0.493917274939 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 644.4 618.680645161 104% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 49.5244047583 48.9658058833 101% => OK
Chars per sentence: 114.277777778 100.406767564 114% => OK
Words per sentence: 22.8333333333 20.6045352989 111% => OK
Discourse Markers: 6.16666666667 5.45110844103 113% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.227175826136 0.236089414692 96% => OK
Sentence topic coherence: 0.0993618669576 0.076458572812 130% => OK
Sentence topic coherence SD: 0.0610658631573 0.0737576698707 83% => OK
Paragraph topic coherence: 0.178435205172 0.150856017488 118% => OK
Paragraph topic coherence SD: 0.0478245723259 0.0645574589148 74% => OK
Essay readability:
automated_readability_index: 13.5 11.7677419355 115% => OK
flesch_reading_ease: 49.15 58.1214874552 85% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 12.02 10.9000537634 110% => OK
dale_chall_readability_score: 8.42 8.01818996416 105% => OK
difficult_words: 96.0 86.8835125448 110% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.