There is no shortage of debate about effects of computer games on youngsters, especially in terms of time efficiency. Personally, I believe that young generation may face many troubles in the long run, as long as they spend their time excessively in the virtual world. I feel this way for two reasons, which I will explore in the following essay.
First of all, it is far better to acquire new skills than play computer games. This is because such games cannot help to children become a mature, whereas learning something new can broaden their horizons. Furthermore, the process of developing youth abilities can engage their interest, instead of virtual reality. If young people spend their time learning useful skills, they will tend to be successful among contemporaries. My brother's experience is a compelling example of this. In his childhood, he restricted himself to play games and assimilated bases of programming from our father. My brother rarely faced problems in this field, since he started when he was very young. Therefore, coding was alluring for him and then it became integral part of his life. After a few years later from embarking on his own career in the field of programming, my sibling conceived new application with his colleague, which brought him national fame. As he utilize his time from childhood, he became thriving and satisfied.
Secondly, youngsters should be encouraged to play with peers. Computer games may appear to be superficially attractive for them, but they will learn more things from their friends. Seemingly, children can master their social skills with them, such as communication skill, which will be invaluable in the long-term success. For example, my cousin-sister's parents constricted sitting in front of computer and stimulated her to be with friends when she was child. As we know, when young people play together, they share their feelings. As a result, every children begin get to know how react in different situation. In other words, they evolve skills of communication and decision-making. Therefore, my cousin was very outgoing and could deal with any people. This character assisted her to be leader in her company and public speaker.
In conclusion, I strongly feel that the limitation of computer games can be one way of preventing from time wastage. This is because youth can learn new things and enrich social skills.
- image of Jane Austen 78
- Do you agree or disagree with the following statement?“Overall, the widespread use of the internet has a mostly positive effect on life in today's world." Use reasons and details to support your opinion. 3
- Integrated writing " can the computers think" 75
- A recent study reveals that people especially young people are reading far less literature—novels, plays, and poems—than they used to. This is troubling because the trend has unfortunate effects for the reading public, for culture in general, and for 83
- Playing computer games is a waste of time. Children should not be allowed to play them. 70
Grammar and spelling errors:
Line 2, column 948, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'utilizes'.
Suggestion: utilizes
... which brought him national fame. As he utilize his time from childhood, he became thri...
^^^^^^^
Transition Words or Phrases used:
but, first, furthermore, if, may, second, secondly, so, then, therefore, whereas, for example, i feel, in conclusion, such as, as a result, first of all, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 14.0 9.8082437276 143% => OK
Conjunction : 9.0 13.8261648746 65% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2000.0 1977.66487455 101% => OK
No of words: 389.0 407.700716846 95% => OK
Chars per words: 5.14138817481 4.8611393121 106% => OK
Fourth root words length: 4.44106776838 4.48103885553 99% => OK
Word Length SD: 2.83503621904 2.67179642975 106% => OK
Unique words: 221.0 212.727598566 104% => OK
Unique words percentage: 0.568123393316 0.524837075471 108% => OK
syllable_count: 591.3 618.680645161 96% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 17.0 9.59856630824 177% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 8.0 3.51792114695 227% => Less adverbial clause wanted.
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 31.1095733747 48.9658058833 64% => OK
Chars per sentence: 83.3333333333 100.406767564 83% => OK
Words per sentence: 16.2083333333 20.6045352989 79% => OK
Discourse Markers: 7.0 5.45110844103 128% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.245357800463 0.236089414692 104% => OK
Sentence topic coherence: 0.0659552700388 0.076458572812 86% => OK
Sentence topic coherence SD: 0.0692609018314 0.0737576698707 94% => OK
Paragraph topic coherence: 0.14389928302 0.150856017488 95% => OK
Paragraph topic coherence SD: 0.0523424994254 0.0645574589148 81% => OK
Essay readability:
automated_readability_index: 10.9 11.7677419355 93% => Automated_readability_index is low.
flesch_reading_ease: 63.7 58.1214874552 110% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.4 10.1575268817 83% => OK
coleman_liau_index: 12.24 10.9000537634 112% => OK
dale_chall_readability_score: 8.37 8.01818996416 104% => OK
difficult_words: 97.0 86.8835125448 112% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.