Some people think that some lessons include video games as a way to make children's interest in study. Other people think it is distracting and waste time. Which one do you prefer?

Essay topics:

Some people think that some lessons include video games as a way to make children's interest in study. Other people think it is distracting and waste time. Which one do you prefer?

Currently, with the advancement of technology, there is an increasing number of individuals considering to employ technology, such as video games, in teaching. However, a myriad of people harbor the idea that video games are distracting and those time-wasters should not be adopted as a kind of pedagogical method. Personally speaking, I reckon that it is plausible and feasible to include video games in lessons and my view can be substantiated as follows.
To start with, video games enable teachers to inculcate tedious knowledge in a more vivid way, thus improving students’ mastery of theoretical knowledge. It is widely acknowledged that regardless of the policy of free compulsory education implemented by the authority, our country is still suffering from unbalanced education inequality and the inequality is still widening by the unbalanced fund and resource distribution. Worse still, owing to the unbalanced education fund allocation, some schools located in remote regions cannot afford to purchase experiment facilities which are usually sold at an exorbitant price. Thus, those students enrolling in such schools can only learn chemistry and physics knowledge through those equations, theorems, and laws printed in the textbooks, or plow through the tedious theoretical knowledge through their imagination. However, if video games can be adopted as a way to impart knowledge, students can be entitled to explore the wonderland of chemistry and physics in an animated approach. For instance, they can have a close look at how photons can interact with each other surrounding them, which absolutely enhances their understanding of knowledge and prevents them from rote learning. Meanwhile, even for those schools which are equipped with sufficient distributed funds, they can utilize video games as a way to save the expenditure spent on conducting experiments, therefore the money conserved can be allocated to other significant domains to upgrade their education quality in all-round. Hence, it is not only useful but also economical for teachers to facilitate their teaching.
What’s more, employing video games in lessons is also a motivator for students, especially those who are visual and kinesthetic learners. To be more specific, every individual is instilled by their parents or guardians that learning is of great significance and we can benefit from learning well. However, majorities of us fail to persist in learning. What is the reason triggering this problem? I am convinced that it is the lack of instant feedback that gives rise to such a problem. Students cannot learn continuously since they are no longer motivated by instant feedback. Provided that video games are utilized in lessons, students can gain experience or virtual coins through doing practices, answering questions or participating in quizzes. Driven by such momentum, it is self-explanatory that they are more energetic to delve into the profound knowledge instead of just dipping in it.
Admittedly, there is a possibility that some students who lack self-regulation are likely to develop an addiction to video games, nevertheless, this problems can be easily tackled by regular reminders and appropriate parental or teachers’ control. With those measures, they will not be enslaved with the addiction to video games.
In a nutshell, I would like to reiterate my view that video games can be used as a way to engage children’s interests in the study since it enables us to explore the wonderland of knowledge and incentivize us to commit continuous studies by providing instant feedback.

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Average: 7.3 (1 vote)
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2019-05-06 zheng__zy 73 view
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Grammar and spelling errors:
Line 1, column 93, Rule ID: ADMIT_ENJOY_VB[3]
Message: This verb is used with the gerund form: 'considering employing'.
Suggestion: considering employing
... is an increasing number of individuals considering to employ technology, such as video games, in tea...
^^^^^^^^^^^^^^^^^^^^^
Line 4, column 145, Rule ID: THIS_NNS[1]
Message: Did you mean 'these'?
Suggestion: these
...addiction to video games, nevertheless, this problems can be easily tackled by regul...
^^^^

Transition Words or Phrases used:
also, but, hence, however, if, look, nevertheless, so, still, therefore, thus, well, while, for instance, i reckon, kind of, such as, to start with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 30.0 15.1003584229 199% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 47.0 43.0788530466 109% => OK
Preposition: 81.0 52.1666666667 155% => OK
Nominalization: 15.0 8.0752688172 186% => OK

Performance on vocabulary words:
No of characters: 3053.0 1977.66487455 154% => OK
No of words: 558.0 407.700716846 137% => Less content wanted.
Chars per words: 5.47132616487 4.8611393121 113% => OK
Fourth root words length: 4.86024933743 4.48103885553 108% => OK
Word Length SD: 3.14251336012 2.67179642975 118% => OK
Unique words: 290.0 212.727598566 136% => OK
Unique words percentage: 0.519713261649 0.524837075471 99% => OK
syllable_count: 965.7 618.680645161 156% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK

Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 25.0 20.1344086022 124% => The Avg. Sentence Length is relatively long.
Sentence length SD: 70.9807475935 48.9658058833 145% => OK
Chars per sentence: 138.772727273 100.406767564 138% => OK
Words per sentence: 25.3636363636 20.6045352989 123% => OK
Discourse Markers: 6.68181818182 5.45110844103 123% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.140059837526 0.236089414692 59% => OK
Sentence topic coherence: 0.0399959419667 0.076458572812 52% => OK
Sentence topic coherence SD: 0.0419195913327 0.0737576698707 57% => OK
Paragraph topic coherence: 0.0851188786856 0.150856017488 56% => OK
Paragraph topic coherence SD: 0.0371404616075 0.0645574589148 58% => OK

Essay readability:
automated_readability_index: 17.0 11.7677419355 144% => OK
flesch_reading_ease: 37.64 58.1214874552 65% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 14.2 10.1575268817 140% => OK
coleman_liau_index: 14.74 10.9000537634 135% => OK
dale_chall_readability_score: 9.94 8.01818996416 124% => OK
difficult_words: 179.0 86.8835125448 206% => Less difficult words wanted.
linsear_write_formula: 12.5 10.002688172 125% => OK
gunning_fog: 12.0 10.0537634409 119% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?

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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.