Technology has made children less creative than the past.
Do you agree or disagree with the statement?
There is no shortage of opinion on whether the technological innovations effect kids ability to create something or not in today’s world. I agree with the given statement. I feel in this way for two main reasons which I will explore during the next paragraphs.
First of all, video games, social media applications and game applications which have been entered our lives with the advancement of technology pose drawbacks on children’s creativity. This is because since all those above-mentioned digital programs keep children busy for long hours, kids never feel bored and therefore, they are never experience coming up with or producing something for easing these feeling of boredom. However, on the other hand, when there were no digital tools available, in order to make themselves busy, kids of that times had to find a new games and news ways to entertain themselves. My own experience on this matter is a compelling example. When I was at the primary school, back in the middle 90’s, I was playing with my friends from my neighborhood at outside for five school days, as soon as I came back from the school. Sometimes, we were creating imaginary roles to each other and we were literally performing theater games without audiences and sometimes we were making up new songs and memorizing them. On the other hand, when I observe kids from the millennial times, I see that they are even no longer playing at streets with their peers, since they are too busy to play the latest video games from their smart screens. Therefore, I believe that nowadays children are using the creativity less.
Secondly, such smart screens as laptops, tablets, smartphones are quite user friendly. By means that, in order to use these devices effectively, you do not even need to put that much effort. This is because those technological tools are smart enough to be used by only touch of fingers. Therefore, kids who are constantly using these electronic tools are not working on improving their cognitive skills and furthermore, they are not advancing the motor skills, which stands for hand and the brain coordination. As those motor skills are highly important in the progress of the brain, these situation is also negatively affecting children’s creativity. For instance, when I was going to kindergarten, almost sixteen years ago, we were all the time cutting different kind of papers and using stickers and scissor in order to create some art works out of nothing. However, when I look to my 6-year-old niece, she told me that, in her classroom at the kindergarten every kid owns tablets and their teacher playing games with them through online applications and they are never using the materials like scissors, papers and stickers.
To conclude, I agree with the given statement. I believe that the technology of today has affected children’s creativity negatively. This is because nowadays even small kids are able to use smart screens and they are most of their time by playing online games and never face with the feeling to produce something. And also, this situation is resulted in not working on their cognitive skills therefore, this lack of ability also demonstrates negative outcomes to the kids’ creativity.
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2023-09-10 | tedyang777 | view | |
2023-09-10 | tedyang777 | view | |
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2023-05-09 | sonyeoso | 76 | view |
2023-03-21 | prakriti malla | 73 | view |
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Grammar and spelling errors:
Line 4, column 338, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'experienced'.
Suggestion: experienced
...eel bored and therefore, they are never experience coming up with or producing something f...
^^^^^^^^^^
Line 6, column 585, Rule ID: THIS_NNS[2]
Message: Did you mean 'this situation' or 'these situations'?
Suggestion: this situation; these situations
...important in the progress of the brain, these situation is also negatively affecting children’s...
^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, first, furthermore, however, if, look, second, secondly, so, therefore, for instance, i feel, kind of, first of all, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 30.0 15.1003584229 199% => OK
Auxiliary verbs: 2.0 9.8082437276 20% => OK
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 63.0 43.0788530466 146% => Less pronouns wanted
Preposition: 73.0 52.1666666667 140% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2701.0 1977.66487455 137% => OK
No of words: 534.0 407.700716846 131% => OK
Chars per words: 5.05805243446 4.8611393121 104% => OK
Fourth root words length: 4.80712388197 4.48103885553 107% => OK
Word Length SD: 2.76026468758 2.67179642975 103% => OK
Unique words: 274.0 212.727598566 129% => OK
Unique words percentage: 0.513108614232 0.524837075471 98% => OK
syllable_count: 828.0 618.680645161 134% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 20.0 9.59856630824 208% => Less pronouns wanted as sentence beginning.
Article: 0.0 3.08781362007 0% => OK
Subordination: 8.0 3.51792114695 227% => Less adverbial clause wanted.
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 66.3259077062 48.9658058833 135% => OK
Chars per sentence: 122.772727273 100.406767564 122% => OK
Words per sentence: 24.2727272727 20.6045352989 118% => OK
Discourse Markers: 6.36363636364 5.45110844103 117% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 20.0 11.8709677419 168% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.139616738568 0.236089414692 59% => OK
Sentence topic coherence: 0.0611365140282 0.076458572812 80% => OK
Sentence topic coherence SD: 0.0830890295174 0.0737576698707 113% => OK
Paragraph topic coherence: 0.100138255568 0.150856017488 66% => OK
Paragraph topic coherence SD: 0.0317898890166 0.0645574589148 49% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.5 11.7677419355 123% => OK
flesch_reading_ease: 47.12 58.1214874552 81% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.7 10.1575268817 125% => OK
coleman_liau_index: 12.36 10.9000537634 113% => OK
dale_chall_readability_score: 8.02 8.01818996416 100% => OK
difficult_words: 108.0 86.8835125448 124% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.