Nowadays children mostly spend time playing computer games rather than sports. What are the reasons for this? Is it a positive or negative development?
The utilization of computer games amidst children is incessantly augmenting that instead of playing any types of sports, more time is given to computer games. The possible reasons can be taken into account in form of urbanization as well as hectic schedules of parents and on top of that, it is indeed a negative development because physical activities will not be done.
To commence with, nowadays, urbanization and modernization are gaining ground that deficiency of space has been created for children. This is because, almost Evey area are being covered by either housing colony or shopping centres which in turn oblige children to go outside and play. For example, my neighbour's son and his friend always play a game named PUBG on computer because, there is no playground in our area. Hence, it can be said that, urbanization plays pivotal role to make children play video games at home.
Secondly, busy daily routine of parents can be counted as other reason for this issue. That is to say that, today's parents do not have sufficient time to look after their children; so, they will compel then to engage with some equipment like compute which eventually makes children go get habituated with it. To illustrate, my uncle has bought play station with exorbitant price for his children to make him stay in the home for security purpose. Therefore, hectic routine of parents can be an another reason why children glue towards computer games.
Consequently, it would be utterly a negative development of children because of various reasons. Additionally, not only pshcycological development but also physiological development will not happen because they are abided to stay inside home. Thus, it can be substantiated that, sticking to computer games has a negative impact on children.
In conclusion, scarcity of playgrounds as well as busy schedules of parents are two cardinal reasons why children spend most of their time on computer games. Furthermore, I believe that, it us a negative development and it is recommended that, children should be patronized to play outside by parents.
Post date | Users | Rates | Link to Content |
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2019-01-24 | sdrocks91 | 51 | view |
2019-01-03 | VishvAdthakkar | 66 | view |
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Grammar and spelling errors:
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... instead of playing any types of sports, more time is given to computer games. Th...
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...schedules of parents and on top of that, it is indeed a negative development beca...
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... will not be done. To commence with, nowadays, urbanization and modernizatio...
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...e done. To commence with, nowadays, urbanization and modernization are gaini...
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... created for children. This is because, almost Evey area are being covered by ei...
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...en to go outside and play. For example, my neighbours son and his friend always ...
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...y a game named PUBG on computer because, there is no playground in our area. Hen...
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...re is no playground in our area. Hence, it can be said that, urbanization plays...
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... our area. Hence, it can be said that, urbanization plays pivotal role to make ...
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... play video games at home. Secondly, busy daily routine of parents can be cou...
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...on for this issue. That is to say that, todays parents do not have sufficient ti...
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...cient time to look after their children; so, they will compel then to engage wit...
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... time to look after their children; so, they will compel then to engage with som...
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... get habituated with it. To illustrate, my uncle has bought play station with ex...
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...e home for security purpose. Therefore, hectic routine of parents can be an anot...
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...fore, hectic routine of parents can be an another reason why children glue towards computer game...
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...me. Thus, it can be substantiated that, sticking to computer games has a negativ...
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...e impact on children. In conclusion, scarcity of playgrounds as well as busy ...
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...ir time on computer games. Furthermore, I believe that, it us a negative develo...
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...er games. Furthermore, I believe that, it us a negative development and it is r...
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... development and it is recommended that, children should be patronized to play ou...
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Transition Words or Phrases used:
also, but, consequently, furthermore, hence, look, second, secondly, so, then, therefore, thus, well, for example, in conclusion, as well as, on top of that, that is to say
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 47.0 41.998997996 112% => OK
Nominalization: 13.0 8.3376753507 156% => OK
Performance on vocabulary words:
No of characters: 1761.0 1615.20841683 109% => OK
No of words: 341.0 315.596192385 108% => OK
Chars per words: 5.1642228739 5.12529762239 101% => OK
Fourth root words length: 4.29722995808 4.20363070211 102% => OK
Word Length SD: 2.87639188181 2.80592935109 103% => OK
Unique words: 192.0 176.041082164 109% => OK
Unique words percentage: 0.563049853372 0.561755894193 100% => OK
syllable_count: 559.8 506.74238477 110% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 5.43587174349 202% => Less pronouns wanted as sentence beginning.
Article: 2.0 2.52805611222 79% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 38.529296213 49.4020404114 78% => OK
Chars per sentence: 117.4 106.682146367 110% => OK
Words per sentence: 22.7333333333 20.7667163134 109% => OK
Discourse Markers: 11.4666666667 7.06120827912 162% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 21.0 5.01903807615 418% => Less language errors wanted.
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.339181962359 0.244688304435 139% => OK
Sentence topic coherence: 0.122466432436 0.084324248473 145% => OK
Sentence topic coherence SD: 0.0474397537236 0.0667982634062 71% => OK
Paragraph topic coherence: 0.204442773993 0.151304729494 135% => OK
Paragraph topic coherence SD: 0.0252581040378 0.056905535591 44% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.2 13.0946893788 108% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.94 12.4159519038 104% => OK
dale_chall_readability_score: 8.25 8.58950901804 96% => OK
difficult_words: 76.0 78.4519038076 97% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.