This topic asks you whether children should be banned from playing computer games.
Computer games are great innovations from intellectuals around the world. Computer games promotes brain development and stability, not only in children, but also amongst adult. Although, many people feels that children should be allowed to play computer games, others believe it is a bad idea and a waste of time. In my view, computer games are essentials for children developmental process, and they should be integrated in every child's schedule for two important reasons.
The main reason is that computer games helps children to build skills that are needed for daily interactions and survival. Many computer games have special inbuilt systems to assist children gain vocational skils. For instance as a child, I played numerous games that were not only intriguing but enligtening, I learnt how to bake and drive by playing these computer games. A particularly game known as "driving rush" was my favourite, the game had different sections ranging from the beginners section to the professional section. each of these section teaches the player about car parts and how to drive just like you are learning from a live tutor. Furthermore, playing computer games enables children to learn other essential things about computers that they won't have discovered except from playing these games. For instance, in my community, many children learned how to program and design graphics just because they were playing games on their computers and they randomly decided to check on other application programs on their system. Therefore, computer games should be allowed at homes and schools, in other for children to develop skills required for the development of not only themselves but their society
Also, another reason why children should be allowd to play computer games is that these games are fun and educational. Children enjoy fun activities, and sometimes their parent or teacher might not be able to provide these activities to them, and as such there might get bored and indulge in unhealthy behaviours. However, if there are allowed to play computer games, there are less likely to be invloved in those unhealthy behavious like porn, violence, stealing and others. In addition, computer games increases socialisation. For instance when I was in high school, I was able to make friends with good people who had brilliant minds just by playing a computer game with them. I met my best friend at the game centre in my high school, and up till now, we are still best friends and we do amazing things together. Therefore, children should be allowed to play computer games in other to improve interpersonal, and communication skills with their peers.
In sum, though many people feel computer games is a waste of time, especially when children are allowed to play the games in excess. However, computer games are not only sources of knowledge of developmental skills, they also provide a medium for socialising and learning need things. Therefore, computer games should be integrated into the curriculum of children in other to achieve national development.
Post date | Users | Rates | Link to Content |
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2019-11-19 | Isioma Nwayor | 73 | view |
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Grammar and spelling errors:
Line 5, column 543, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Each
...rs section to the professional section. each of these section teaches the player abo...
^^^^
Line 9, column 405, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...es, there are less likely to be invloved in those unhealthy behavious like porn, ...
^^
Line 9, column 724, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...met my best friend at the game centre in my high school, and up till now, we are ...
^^
Line 13, column 273, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to need'
Suggestion: to need
...e a medium for socialising and learning need things. Therefore, computer games shoul...
^^^^
Transition Words or Phrases used:
also, but, furthermore, however, if, so, still, therefore, for instance, in addition, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 27.0 15.1003584229 179% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 22.0 13.8261648746 159% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 39.0 43.0788530466 91% => OK
Preposition: 65.0 52.1666666667 125% => OK
Nominalization: 13.0 8.0752688172 161% => OK
Performance on vocabulary words:
No of characters: 2589.0 1977.66487455 131% => OK
No of words: 494.0 407.700716846 121% => OK
Chars per words: 5.24089068826 4.8611393121 108% => OK
Fourth root words length: 4.71445763274 4.48103885553 105% => OK
Word Length SD: 2.74280442582 2.67179642975 103% => OK
Unique words: 236.0 212.727598566 111% => OK
Unique words percentage: 0.477732793522 0.524837075471 91% => More unique words wanted or less content wanted.
syllable_count: 793.8 618.680645161 128% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 51.1776949714 48.9658058833 105% => OK
Chars per sentence: 123.285714286 100.406767564 123% => OK
Words per sentence: 23.5238095238 20.6045352989 114% => OK
Discourse Markers: 4.57142857143 5.45110844103 84% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.286114014825 0.236089414692 121% => OK
Sentence topic coherence: 0.115177152566 0.076458572812 151% => OK
Sentence topic coherence SD: 0.0702703107625 0.0737576698707 95% => OK
Paragraph topic coherence: 0.219808782832 0.150856017488 146% => OK
Paragraph topic coherence SD: 0.0419149582618 0.0645574589148 65% => OK
Essay readability:
automated_readability_index: 15.0 11.7677419355 127% => OK
flesch_reading_ease: 48.13 58.1214874552 83% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.3 10.1575268817 121% => OK
coleman_liau_index: 13.41 10.9000537634 123% => OK
dale_chall_readability_score: 8.1 8.01818996416 101% => OK
difficult_words: 104.0 86.8835125448 120% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.