Playing computer games is a waste of time. Children should not be allowed to play them.
Children today are extremely influenced by technology. People fro past generations have memories of playing outside with their friends, but this is not the case with the modern generation children. They are more interested in playing games in their computers. The prompt suggests that playing computer games is a waste of time for children. I agree with this suggestion due to the following three reasons.
Firstly, children who play computer games are so addicted to it that they avoid going out at all. This leads to a kind of addiction for such games causing children to become introverts. For instance, if a kid plays his favourite game for 3 hours a day, this time slowly increases and becomes as long as 5 hours every day. It not only impacts their outdoor activities but social development as well. Spending such long hours in front of a computer screen makes them become dependent on it for entertainment. This not only impacts their social life but also their physical health and growth.
Furthermore, playing computer games for long hours negatively impacts eyesight. Children should not be exposed to computer games from an early age as their eyes are relatively prone to excessive strain caused by the blue light emitted from the screens. A new survey has been conducted by the National Eyecare organisation, which elucidates surprising data; about 50 percent of the children in current population require specs and complain of eye inflammation during certain times of the day. To study the probable causes of such emerging trend, a study has been conducted which highlighted a finding that the cause of majority of the modern day eye problems specially in case of children is due to increased exposure to screens and long hours in front of computer games and television. These results of the research are concerning both for parents as well as the government, as children are the future of any country.
Lastly, computer games these days involve objectionable content such as videos or pictures involving violent fights. This has been impacting the children;s behaviours towards their friends as well as parents. Children are learning incorrect way of dealing with issues from video games that also leads to fight between them and their friends/parents. There are games such as GTA San Andreas that involve excessive violence and blood spill; making such things common and right in children's perspective.Whenever a child gets to interested in a video game like this, it usually gets a negative reaction from parents; leading to a verbal debate between parents and children; leading to alterations in the behaviours of these children towards their parents. Most parents do not approve of their children spending too much time on the computer leading to clashes.
Some may argue that playing computer games make children improve problem solving skills, but is it really worth the consequences of prolonged hours in front of computer screens causing health as well as psychological issues. Therefore, government of the country as well as parents of children should become more aware and work towards reducing the trend of playing computer games among children.
Post date | Users | Rates | Link to Content |
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2021-07-09 | megha tomar | 83 | view |
2018-08-11 | PriteshAmrelia | 33 | view |
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Grammar and spelling errors:
Line 1, column 63, Rule ID: FOR_FRO[1]
Message: Did you mean 'for'?
Suggestion: for
...remely influenced by technology. People fro past generations have memories of playi...
^^^
Line 5, column 817, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...levision. These results of the research are concerning both for parents as well as the governm...
^^^^^^^^^^^^^^
Line 5, column 849, Rule ID: BOTH_AS_WELL_AS[1]
Message: Probable usage error. Use 'and' after 'both'.
Suggestion: and
...esearch are concerning both for parents as well as the government, as children are the fut...
^^^^^^^^^^
Line 7, column 501, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: Whenever
...mmon and right in childrens perspective.Whenever a child gets to interested in a video g...
^^^^^^^^
Line 9, column 10, Rule ID: MASS_AGREEMENT[2]
Message: Possible agreement error - use third-person verb forms for singular and mass nouns: 'argues'.
Suggestion: argues
...omputer leading to clashes. Some may argue that playing computer games make childr...
^^^^^
Transition Words or Phrases used:
also, but, first, firstly, furthermore, if, lastly, may, really, so, therefore, well, for instance, kind of, such as, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 19.5258426966 82% => OK
Auxiliary verbs: 3.0 12.4196629213 24% => OK
Conjunction : 15.0 14.8657303371 101% => OK
Relative clauses : 9.0 11.3162921348 80% => More relative clauses wanted.
Pronoun: 37.0 33.0505617978 112% => OK
Preposition: 67.0 58.6224719101 114% => OK
Nominalization: 13.0 12.9106741573 101% => OK
Performance on vocabulary words:
No of characters: 2667.0 2235.4752809 119% => OK
No of words: 516.0 442.535393258 117% => OK
Chars per words: 5.16860465116 5.05705443957 102% => OK
Fourth root words length: 4.76609204519 4.55969084622 105% => OK
Word Length SD: 2.76580399604 2.79657885939 99% => OK
Unique words: 259.0 215.323595506 120% => OK
Unique words percentage: 0.501937984496 0.4932671777 102% => OK
syllable_count: 790.2 704.065955056 112% => OK
avg_syllables_per_word: 1.5 1.59117977528 94% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 6.24550561798 144% => OK
Article: 3.0 4.99550561798 60% => OK
Subordination: 3.0 3.10617977528 97% => OK
Conjunction: 2.0 1.77640449438 113% => OK
Preposition: 2.0 4.38483146067 46% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 23.0 20.2370786517 114% => OK
Sentence length: 22.0 23.0359550562 96% => OK
Sentence length SD: 81.8765957867 60.3974514979 136% => OK
Chars per sentence: 115.956521739 118.986275619 97% => OK
Words per sentence: 22.4347826087 23.4991977007 95% => OK
Discourse Markers: 5.5652173913 5.21951772744 107% => OK
Paragraphs: 5.0 4.97078651685 101% => OK
Language errors: 5.0 7.80617977528 64% => OK
Sentences with positive sentiment : 15.0 10.2758426966 146% => OK
Sentences with negative sentiment : 5.0 5.13820224719 97% => OK
Sentences with neutral sentiment: 3.0 4.83258426966 62% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.38213003486 0.243740707755 157% => OK
Sentence topic coherence: 0.126715402657 0.0831039109588 152% => OK
Sentence topic coherence SD: 0.108615425265 0.0758088955206 143% => OK
Paragraph topic coherence: 0.241985533259 0.150359130593 161% => OK
Paragraph topic coherence SD: 0.0605179339327 0.0667264976115 91% => OK
Essay readability:
automated_readability_index: 14.1 14.1392134831 100% => OK
flesch_reading_ease: 57.61 48.8420337079 118% => OK
smog_index: 3.1 7.92365168539 39% => Smog_index is low.
flesch_kincaid_grade: 10.7 12.1743820225 88% => OK
coleman_liau_index: 13.0 12.1639044944 107% => OK
dale_chall_readability_score: 8.43 8.38706741573 101% => OK
difficult_words: 121.0 100.480337079 120% => OK
linsear_write_formula: 7.0 11.8971910112 59% => Linsear_write_formula is low.
gunning_fog: 10.8 11.2143820225 96% => OK
text_standard: 11.0 11.7820224719 93% => OK
What are above readability scores?
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Rates: 83.33 out of 100
Scores by essay e-grader: 5.0 Out of 6
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.