A report indicated that many children between 7 and 11 spend too much time watching television and playing videos game. How does this problem affect children? What measures can be taken to control it?
Electronical entertainment has become more popular among children nowadays. A research has showed that children in the age group of 7 to 11 are consuming too much time for the new entertaining systems such as television and video games. Several problems have occurred and had direct impacts on these kids. Luckily, there are some solutions to tackle these matters.
To begin with, some major issues need to be taken into serious consideration. The first one to mention is the effect on kids’ social experience. During the age between 7 and 11, it is proved that the young can develop their socializing skills faster and more effective than when they are older. However, since they are spending too much time on the indoor entertaining systems, the outdoor ones, in which kids can interact and socialize with the others, will be ignored and missed. Thus, these children are unknowingly limiting their own social skills which are quite essential for the future. The second problem is the impact on children’s health which, in this case, will be their eyesight. The longer they stare at the television or computer’s screen, the faster their eyesight degrades every day. In the long term, this could result in permanent short-sighted eyes or even blindness.
Fortunately, steps can be taken to improve this situation. Firstly, parents can sign up some outdoor activities for both them and their kids. The participation of the parents will encourage the children to join. As a result, people will help their kids make new friends and develop social skills. Secondly, family’s policy could be applied to restrict the amount of time of using TV and playing video games. For example, many parents only allow kids to play video games for 1 hour a day so that the children have to find other healthier activities to skill time. This method not only helps to prevent eye’s problems but also creates new hobbies for the children.
In conclusion, watching TV or playing video games too much may affect children in the age between 7 and 11 in several ways. However, there are two solutions that adults can take to address these problems.
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Grammar and spelling errors:
Line 1, column 77, Rule ID: A_UNCOUNTABLE[1]
Message: Uncountable nouns are usually not used with an indefinite article. Use simply 'research'.
Suggestion: Research
...e more popular among children nowadays. A research has showed that children in the age gro...
^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, firstly, however, may, second, secondly, so, thus, for example, in conclusion, such as, as a result, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 13.0 7.85571142285 165% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 39.0 41.998997996 93% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1801.0 1615.20841683 112% => OK
No of words: 357.0 315.596192385 113% => OK
Chars per words: 5.04481792717 5.12529762239 98% => OK
Fourth root words length: 4.34677393335 4.20363070211 103% => OK
Word Length SD: 2.68826435008 2.80592935109 96% => OK
Unique words: 202.0 176.041082164 115% => OK
Unique words percentage: 0.565826330532 0.561755894193 101% => OK
syllable_count: 535.5 506.74238477 106% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 7.0 2.52805611222 277% => Less articles wanted as sentence beginning.
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 21.0 16.0721442886 131% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 35.1941811311 49.4020404114 71% => OK
Chars per sentence: 85.7619047619 106.682146367 80% => OK
Words per sentence: 17.0 20.7667163134 82% => OK
Discourse Markers: 6.28571428571 7.06120827912 89% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.328294493989 0.244688304435 134% => OK
Sentence topic coherence: 0.0891903511805 0.084324248473 106% => OK
Sentence topic coherence SD: 0.0833652803942 0.0667982634062 125% => OK
Paragraph topic coherence: 0.213664826806 0.151304729494 141% => OK
Paragraph topic coherence SD: 0.0480242125069 0.056905535591 84% => OK
Essay readability:
automated_readability_index: 10.8 13.0946893788 82% => Automated_readability_index is low.
flesch_reading_ease: 62.68 50.2224549098 125% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 8.7 11.3001002004 77% => OK
coleman_liau_index: 11.66 12.4159519038 94% => OK
dale_chall_readability_score: 8.46 8.58950901804 98% => OK
difficult_words: 90.0 78.4519038076 115% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.