Some people regard video games as harmless fun, or even as a useful education tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits

Essay topics:

Some people regard video games as harmless fun, or even as a useful education tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits

While some people think that we can be contributed value something from video games such as well-being or education service, other argue that it creates a range of negative influences on people, the young in particular. This essay will analyses whether is disadvantages more than advantages and give my own opinion.

It is appear that saying video game is not useful which is unrealistic, we can see may its benefits include people's happiness and knowledge. For one thing, the game factories around the world public games with aims that help people relax. After a day when people get tired of studying and working, they would prone to seek joyless by playing virtual life on games, for example, cooking, riding car. It decreases stress efficently and improves nervous productivity. For another, some kinds of game apps are introduced with well-illustrate pictures and video which are useful for learning. They provide a huge and widen amount of knowledge about society and environment, as people answer a lot of fun questions.

In defiance, it goes without saying that video games affect seriously on user by favour of different ways. Firstly and moreover, game from past to moment can be seems as one of many bad temptations and people struggling for stop it directly. The young or teenagers, who alway depend on playing game, may become one-eye monsters. The facts that a lot of students dropping out of classes without their parent's permission to play game, thus, it waste not only time, money, power but alo reduce individual's personality. Secondly but not least, beside some fresh and logical game, there have existed a range of game include violent elements. Of course, day by day, people restricts to life from game, therefore, it is easy to commit in the real life.

In conclusion, we can not deny the benefit of video game, however, the drawbacks of it are outweight with some influences negative on user by many sides.

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2023-08-03 gianghoang 78 view

Comments

Grammar and spelling errors:
Line 1, column 237, Rule ID: DID_BASEFORM[1]
Message: The verb 'will' requires the base form of the verb: 'analyse'
Suggestion: analyse
...he young in particular. This essay will analyses whether is disadvantages more than adva...
^^^^^^^^
Line 3, column 7, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'appeared'.
Suggestion: appeared
...tages and give my own opinion. It is appear that saying video game is not useful wh...
^^^^^^
Line 5, column 443, Rule ID: IT_VBZ[1]
Message: Did you mean 'wastes'?
Suggestion: wastes
...rents permission to play game, thus, it waste not only time, money, power but alo red...
^^^^^

Transition Words or Phrases used:
but, first, firstly, however, if, may, moreover, second, secondly, so, therefore, thus, well, while, for example, in conclusion, in particular, of course, such as, for one thing

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 11.0 7.0 157% => OK
Auxiliary verbs: 8.0 1.00243902439 798% => Less auxiliary verb wanted.
Conjunction : 14.0 6.8 206% => Less conjunction wanted
Relative clauses : 10.0 3.15609756098 317% => Less relative clauses wanted (maybe 'which' is over used).
Pronoun: 23.0 5.60731707317 410% => Less pronouns wanted
Preposition: 44.0 33.7804878049 130% => OK
Nominalization: 3.0 3.97073170732 76% => OK

Performance on vocabulary words:
No of characters: 1615.0 965.302439024 167% => OK
No of words: 323.0 196.424390244 164% => Less content wanted.
Chars per words: 5.0 4.92477711251 102% => OK
Fourth root words length: 4.23936324884 3.73543355544 113% => OK
Word Length SD: 2.64607553298 2.65546596893 100% => OK
Unique words: 197.0 106.607317073 185% => OK
Unique words percentage: 0.609907120743 0.547539520022 111% => OK
syllable_count: 507.6 283.868780488 179% => OK
avg_syllables_per_word: 1.6 1.45097560976 110% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 1.53170731707 653% => Less pronouns wanted as sentence beginning.
Article: 5.0 4.33902439024 115% => OK
Subordination: 3.0 1.07073170732 280% => Less adverbial clause wanted.
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 5.0 3.36585365854 149% => OK

Performance on sentences:
How many sentences: 15.0 8.94146341463 168% => OK
Sentence length: 21.0 22.4926829268 93% => OK
Sentence length SD: 38.489479082 43.030603864 89% => OK
Chars per sentence: 107.666666667 112.824112599 95% => OK
Words per sentence: 21.5333333333 22.9334400587 94% => OK
Discourse Markers: 11.8 5.23603664747 225% => Less transition words/phrases wanted.
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 3.0 1.69756097561 177% => OK
Sentences with positive sentiment : 8.0 3.70975609756 216% => Less positive sentences wanted.
Sentences with negative sentiment : 7.0 1.13902439024 615% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.09268292683 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.381128602801 0.215688989381 177% => OK
Sentence topic coherence: 0.12119101288 0.103423049105 117% => OK
Sentence topic coherence SD: 0.0685855153461 0.0843802449381 81% => OK
Paragraph topic coherence: 0.229054349927 0.15604864568 147% => OK
Paragraph topic coherence SD: 0.0464232910823 0.0819641961636 57% => OK

Essay readability:
automated_readability_index: 12.9 13.2329268293 97% => OK
flesch_reading_ease: 50.16 61.2550243902 82% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 11.5 10.3012195122 112% => OK
coleman_liau_index: 11.72 11.4140731707 103% => OK
dale_chall_readability_score: 8.93 8.06136585366 111% => OK
difficult_words: 87.0 40.7170731707 214% => Less difficult words wanted.
linsear_write_formula: 11.5 11.4329268293 101% => OK
gunning_fog: 10.4 10.9970731707 95% => OK
text_standard: 12.0 11.0658536585 108% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.