These days, a great number of children prefer spending time on computer games rather than on sports. Why is it a negative or positive development?
Recently, in the contemporary world, there is a fact that the number of children who choose the way of playing computer games instead of playing sports is increasing rapidly. It is believed that this trend will bring whether advantages and disadvantages.
On the one hand, playing computer games would take along some positive changes for children. Firstly, some video games today are designed with the purpose of learning, as useful tools for children to study English through several interesting ways. In addition, for older players, game developers give various kinds of video games. In other word, they have a lot of choices to select their own interests. Many strategy and shooting games such as PlayerUnknown's Battlegrounds or League of Legend would train children and teenagers to be reflexed much quickly, while when playing arcade games, players can be given lots of interesting moments.
On the other hand, the development of gaming industry would bring several negative impacts on players, especially children. The first one is the drawbacks in some healthy problems. The illustration for that is if they play too much without relaxing, for example more than three hours, they can get several serious diseases, which relate to both physical and mental problems. The second one is this development will cut down on their sport-time. If people practice rarely, they would face up to numerous sickness, seriously they could be disabled.
In conclusion, playing video games is a effective way for children to relax after stressful school hours. However, they have to be aware of the negative effects can be caused, therefore, they need to balance their playing times on games and on sports effectively.
Post date | Users | Rates | Link to Content |
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2020-03-13 | Thang Tran | 84 | view |
2019-07-16 | hthngn | 61 | view |
- These days, more fathers stay at home and take care of their children while mothers go out to work. What could be the reasons for this? Do you think it is a positive or a negative development? 73
- These days, a great number of children prefer spending time on computer games rather than on sports. Why is it a negative or positive development? 73
Grammar and spelling errors:
Line 3, column 405, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun strategy seems to be countable; consider using: 'Many strategies'.
Suggestion: Many strategies
... choices to select their own interests. Many strategy and shooting games such as PlayerUnknow...
^^^^^^^^^^^^^
Line 5, column 376, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...e to both physical and mental problems. The second one is this development will cut...
^^^
Line 5, column 456, Rule ID: ADVERB_WORD_ORDER[9]
Message: The adverb 'rarely' is usually put before the verb 'practice'.
Suggestion: rarely practice
...cut down on their sport-time. If people practice rarely, they would face up to numerous sicknes...
^^^^^^^^^^^^^^^
Line 7, column 39, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
... In conclusion, playing video games is a effective way for children to relax aft...
^
Transition Words or Phrases used:
first, firstly, however, if, second, so, therefore, while, for example, in addition, in conclusion, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 13.1623246493 99% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 6.0 10.4138276553 58% => More conjunction wanted.
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 16.0 24.0651302605 66% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1444.0 1615.20841683 89% => OK
No of words: 275.0 315.596192385 87% => More content wanted.
Chars per words: 5.25090909091 5.12529762239 102% => OK
Fourth root words length: 4.07223819929 4.20363070211 97% => OK
Word Length SD: 2.70029321946 2.80592935109 96% => OK
Unique words: 164.0 176.041082164 93% => More unique words wanted.
Unique words percentage: 0.596363636364 0.561755894193 106% => OK
syllable_count: 425.7 506.74238477 84% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 51.9057721614 49.4020404114 105% => OK
Chars per sentence: 103.142857143 106.682146367 97% => OK
Words per sentence: 19.6428571429 20.7667163134 95% => OK
Discourse Markers: 9.0 7.06120827912 127% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.172114093613 0.244688304435 70% => OK
Sentence topic coherence: 0.0634652544765 0.084324248473 75% => OK
Sentence topic coherence SD: 0.0539774065987 0.0667982634062 81% => OK
Paragraph topic coherence: 0.108838576941 0.151304729494 72% => OK
Paragraph topic coherence SD: 0.0110549712173 0.056905535591 19% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.1 13.0946893788 100% => OK
flesch_reading_ease: 60.65 50.2224549098 121% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.5 11.3001002004 84% => OK
coleman_liau_index: 13.17 12.4159519038 106% => OK
dale_chall_readability_score: 8.71 8.58950901804 101% => OK
difficult_words: 72.0 78.4519038076 92% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.