These days, a great number of children prefer spending time on computer games rather than on sports. Why is it a negative or positive development?

Technology has become an integral part of our lives, giving children access to many things including computer games. Recent days, many children would prefer computer games rather than sports. Besides positive aspects, this trend leads to several negative consequences.

To begin with, the major reason for which children prefer computer games is that there is a scarcity of space. Most of land, especially in cities, is used for building houses and infrastructure. Having no space, children have nothing to do but get regular access to technological devices which are convenient and available in their home. In that case, computer games are the most easiest way for them to entertain. Therefore, they are spending more time on this kind of entertainment rather than on outdoor activities.

As a result, the overuse of technological entertainment brings a lot of negative effects to children's life and health. Not only does spending too much time in front of the screen make the child become passive and lazy, it can also be addictive. If a child is tempted to computer games, he will always be sitting with the device, which leads to lack of exercise and eye problems in the long term. Moreover, playing too much creates obstacles to a child's ability of socializing as he is not spending time communicating with other kids.

In conclusion, whether playing computer games is a positive or negative development depends on each user. Unless children know how to organize a balanced amount of time for games, this kind of entertainment will bring only unfavourable effects.

Votes
Average: 6.1 (1 vote)
Essays by the user:

Grammar and spelling errors:
Line 3, column 376, Rule ID: MOST_SUPERLATIVE[1]
Message: Use only 'easiest' (without 'most') when you use the superlative.
Suggestion: easiest
...e. In that case, computer games are the most easiest way for them to entertain. Therefore, t...
^^^^^^^^^^^^
Line 3, column 376, Rule ID: THE_SUPERLATIVE[2]
Message: A determiner is probably missing here: 'most the easiest'.
Suggestion: most the easiest
...e. In that case, computer games are the most easiest way for them to entertain. Therefore, t...
^^^^^^^^^^^^

Transition Words or Phrases used:
also, besides, but, if, moreover, so, therefore, in conclusion, kind of, as a result, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 12.0 24.0651302605 50% => OK
Preposition: 34.0 41.998997996 81% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1322.0 1615.20841683 82% => OK
No of words: 257.0 315.596192385 81% => More content wanted.
Chars per words: 5.1439688716 5.12529762239 100% => OK
Fourth root words length: 4.00390054096 4.20363070211 95% => OK
Word Length SD: 2.83019302898 2.80592935109 101% => OK
Unique words: 155.0 176.041082164 88% => More unique words wanted.
Unique words percentage: 0.603112840467 0.561755894193 107% => OK
syllable_count: 413.1 506.74238477 82% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 25.1579702955 49.4020404114 51% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 94.4285714286 106.682146367 89% => OK
Words per sentence: 18.3571428571 20.7667163134 88% => OK
Discourse Markers: 7.07142857143 7.06120827912 100% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.32580130547 0.244688304435 133% => OK
Sentence topic coherence: 0.110978766614 0.084324248473 132% => OK
Sentence topic coherence SD: 0.104413152486 0.0667982634062 156% => OK
Paragraph topic coherence: 0.19525233021 0.151304729494 129% => OK
Paragraph topic coherence SD: 0.070897782437 0.056905535591 125% => OK

Essay readability:
automated_readability_index: 12.0 13.0946893788 92% => Automated_readability_index is low.
flesch_reading_ease: 53.21 50.2224549098 106% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 12.53 12.4159519038 101% => OK
dale_chall_readability_score: 8.28 8.58950901804 96% => OK
difficult_words: 61.0 78.4519038076 78% => More difficult words wanted.
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.