By and large, computers have influenced the life of human beings substantially in a variety of forms. The live hood of modern day societies is absolutely tied with the astonishing advancements, being brought about, by computers. One propagated form of which is computer related games. While there is a plethora of people who are in the conviction that playing computer games is throwing precious time away, others take a radically different point of view asserting that these games can have their own benefits for the children. To the extent that my personal perspective is concerned, I accord with the second group. Among countless reasons which give adherence to my opinion, I will delve into the most conspicuous ones in what follows.
Firstly, children need a proper bed for their cognitive abilities to grow. Imagination is a vital element for kids to possess and it can find an opportunity to flourish through games and stories. Not only does computer games provide a Pictionary description of the events that take place in the story, it also gives a chance to the children to be the hero they desire. Nourishing their ego, the story continues to boost their self-esteem and reflects a more positive self-image of them for them. Were my parents to deprive me of engaging in computer games, I wouldn't have become the writer that I am today, my older brother always says.
Secondly, the definition of knowledge is altering as the time goes by. Gone are the days, when a man would be called a knowledgeable one, if he could do simple math and knew how to write and read. Nowadays, knowing how to work with computers, is being considered as important as it was to know writing and reading, long ago. Playing with computers paves the bed for the children to get familiar with computers and grow a sense of closeness toward it. Letting them to play with computers is one fun way for sure, to learn how to deal with it. Of course playing games doesn't teach children how to promote sophisticated computer skills, yet it shows them the fundamentals of it. Take my cousin for instance, dumb as he was being called, turned out to know his way around computers since he was obsessed with computer games. And need in indeed the mother of invention, or in his case the mother of learning.
In short, all the aforementioned reasons and explanations leads to the conclusion that, computer games can be quite beneficial for the children, since they can help children to grow their cognitive abilities. Helping them to get familiar with new technological advancement is of course another reason why children should be allowed to play computer games.
- Do you agree or disagree with the following statement Students are more interested in politics now than they were in the past 82
- Teachers were more appreciated and valued by society in the past than they are nowadays.Use specific reasons and examples to support your answer. 70
- Do you agree or disagree with the following statement?Playing computer games is a waste of time. Children should not be allowed to play them.Use specific reasons and examples to support your answer. 83
- The personal and work-related challenges that young people face today are not very different from the challenges their parents and grandparents faced in the past 73
- Do you agree or disagree with the following statement?In the past it was easier to identify what type of career or job would lead to a secure, successful future.Use specific reasons and examples to support your answer. 73
Grammar and spelling errors:
Line 2, column 560, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: wouldn't
...ive me of engaging in computer games, I wouldnt have become the writer that I am today,...
^^^^^^^
Line 3, column 77, Rule ID: MASS_AGREEMENT[1]
Message: Consider using third-person verb forms for singular and mass nouns: 'is'.
Suggestion: is
...e is altering as the time goes by. Gone are the days, when a man would be called a ...
^^^
Line 3, column 567, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: doesn't
...o deal with it. Of course playing games doesnt teach children how to promote sophistic...
^^^^^^
Transition Words or Phrases used:
also, first, firstly, if, second, secondly, so, while, as to, for instance, in short, of course, by and large
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 23.0 15.1003584229 152% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 12.0 13.8261648746 87% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 67.0 52.1666666667 128% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2192.0 1977.66487455 111% => OK
No of words: 451.0 407.700716846 111% => OK
Chars per words: 4.86031042129 4.8611393121 100% => OK
Fourth root words length: 4.60833598836 4.48103885553 103% => OK
Word Length SD: 2.73752871236 2.67179642975 102% => OK
Unique words: 251.0 212.727598566 118% => OK
Unique words percentage: 0.556541019956 0.524837075471 106% => OK
syllable_count: 680.4 618.680645161 110% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 43.3552534825 48.9658058833 89% => OK
Chars per sentence: 104.380952381 100.406767564 104% => OK
Words per sentence: 21.4761904762 20.6045352989 104% => OK
Discourse Markers: 5.19047619048 5.45110844103 95% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 8.0 4.88709677419 164% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.283801041661 0.236089414692 120% => OK
Sentence topic coherence: 0.0828375287215 0.076458572812 108% => OK
Sentence topic coherence SD: 0.0709851916163 0.0737576698707 96% => OK
Paragraph topic coherence: 0.183536095858 0.150856017488 122% => OK
Paragraph topic coherence SD: 0.0628418193981 0.0645574589148 97% => OK
Essay readability:
automated_readability_index: 12.2 11.7677419355 104% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 10.91 10.9000537634 100% => OK
dale_chall_readability_score: 8.42 8.01818996416 105% => OK
difficult_words: 107.0 86.8835125448 123% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 83.3333333333 out of 100
Scores by essay e-grader: 25.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.