The availability of entertainment such as video games on handheld devices are harmful to individuals and to the society they live in. To what extent do you agree and disagree?
The increasing popularity of entertainment on portable devices is believed to have a negative effect on individuals and society. In my opinion, I think this development has both benefits and drawbacks.
To begin with, the availability of entertainment on handheld devices is advantageous in many ways. From an individual perspective, video games and other types of entertainment serve as excellent relaxation tools for people who suffer from high levels of work-related stress. These convenient sources of entertainment allow people to destress whenever they want, either during breaks or after a long day at work, without having any impact on their productivity. Also, many mobile games help to create global communities for people sharing the same interests. For example, PUBG mobile has successfully hosted international events and competitions, and thus connected millions of players together from all around the world.
Beneficial as it may be, too much easily accessible entertainment on handheld devices can bring about several negative impacts. Since video games could be addictting, many young people these days spend too much time on their devices, and therefore isolate themselves from their families and friends. This lack of face-to-face interaction not only hurts many real-life relationships but also increases the risk of mental health issues among the youth. In addition, when people waste large amounts of time on video games, they tend to be less active, which can eventually lead to a society of people living sedentary lifestyles. Lack of exercise over a long period of time makes people vulnerable to metabolic diseases such as obesity, causing the deterioration of health and burdening a countries healthcare system.
In conclusion, although the accessibility of entertainment on portable devices can result in many health risks, they can also be effective stress relievers for many people, and encourage the networking of like-minded individuals across the globe.
Post date | Users | Rates | Link to Content |
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2019-10-25 | anhminhdec | 84 | view |
- The availability of entertainment such as video games on handheld devices are harmful to individuals and to the society they live in. To what extent do you agree and disagree? 84
- In many countries, children are becoming obese. Some people think that only the government should be held responsible. Do you agree or disagree? 61
- In some countries, small town-centre shops are going out of business because people tend to drive to large out-of-town stores. As a result, people without cars have limited access to out-of town stores, and it may result in an increase in the use of cars. 84
- The increase in the production of consumer goods results in damage to the natural environment. What are the causes of this? What can be done to solve this problem? 89
Grammar and spelling errors:
Line 5, column 657, Rule ID: PERIOD_OF_TIME[1]
Message: Use simply 'period'.
Suggestion: period
...ifestyles. Lack of exercise over a long period of time makes people vulnerable to metabolic di...
^^^^^^^^^^^^^^
Line 5, column 787, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'countries'' or 'country's'?
Suggestion: countries'; country's
...deterioration of health and burdening a countries healthcare system. In conclusion, al...
^^^^^^^^^
Transition Words or Phrases used:
also, but, if, may, so, therefore, thus, for example, i think, in addition, in conclusion, such as, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 3.0 7.30460921844 41% => More relative clauses wanted.
Pronoun: 14.0 24.0651302605 58% => OK
Preposition: 53.0 41.998997996 126% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 1694.0 1615.20841683 105% => OK
No of words: 303.0 315.596192385 96% => OK
Chars per words: 5.59075907591 5.12529762239 109% => OK
Fourth root words length: 4.17215713816 4.20363070211 99% => OK
Word Length SD: 3.08886913402 2.80592935109 110% => OK
Unique words: 193.0 176.041082164 110% => OK
Unique words percentage: 0.63696369637 0.561755894193 113% => OK
syllable_count: 531.9 506.74238477 105% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 44.9998027609 49.4020404114 91% => OK
Chars per sentence: 130.307692308 106.682146367 122% => OK
Words per sentence: 23.3076923077 20.7667163134 112% => OK
Discourse Markers: 9.84615384615 7.06120827912 139% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.184588424914 0.244688304435 75% => OK
Sentence topic coherence: 0.0653438722568 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0534836402041 0.0667982634062 80% => OK
Paragraph topic coherence: 0.106569981914 0.151304729494 70% => OK
Paragraph topic coherence SD: 0.0203522882914 0.056905535591 36% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 16.6 13.0946893788 127% => OK
flesch_reading_ease: 31.21 50.2224549098 62% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.6 11.3001002004 129% => OK
coleman_liau_index: 15.44 12.4159519038 124% => OK
dale_chall_readability_score: 9.62 8.58950901804 112% => OK
difficult_words: 93.0 78.4519038076 119% => OK
linsear_write_formula: 12.5 9.78957915832 128% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.