playing game
Some perspectives assume that people can derive helpful skills from playing electronic and computer games while the others believe that young people are wasting their time when they spend time on that game. From my point of view, I tend to lean toward the second opinion.
On the one hand, It is not denied that there are some skills from playing video games to be useful for people. Firstly, young people can learn how to work effectively in a team environment through some kind of games. In dire need of being the winner, the gamer have to coordinate with each other to defeat their contender in the rivalry. Secondly, with the rapid advancement of communication technology in the early society, young people can utilize the time spending on games to communicate to overseas people, which in turn enrich their capability about foreign languages. Additionally, one of the quite important skills that people can learn from game is improving their reflex speed and quick decision- making skills. There is an abundance of game in terms of reflexes and fast judgment which can help their logistical mindset evolving.
On the other hand, I believe that playing electronic and computer game do more harm than good and wasting the time. When people spend too much time engaging in video games, they end up not enough time for their important priorities such as family and relationship. That makes people more and more aloof from the real relationships in their lives. In addition, accompanying by playing games too much is burst of the game-related health problems on both mental and physical aspects. A typical example of it is the significant increase of mental disorders like autism or depression in young people. Another important affair, contacting with unconstrained friends also have an adverse impact on young people. To illustrate, it can give more chance for skewed perspective creeping into people’s mind so it can lead to illegal behavior.
In conclusion, while playing electronic and computer game have some benefits for people to learn some skill, I believe that it is more harm and can waste the time of people.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-06-20 | Roy An | 93 | view |
2021-12-21 | Mishika sugandhi | 73 | view |
2021-12-21 | Mishika sugandhi | 73 | view |
2021-11-15 | vedant.vp2010@gmail.com | 78 | view |
2021-08-08 | buiminhduc | 73 | view |
Transition Words or Phrases used:
also, first, firstly, if, second, secondly, so, while, in addition, in conclusion, kind of, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 53.0 41.998997996 126% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1778.0 1615.20841683 110% => OK
No of words: 353.0 315.596192385 112% => OK
Chars per words: 5.03682719547 5.12529762239 98% => OK
Fourth root words length: 4.33454660006 4.20363070211 103% => OK
Word Length SD: 2.64571339575 2.80592935109 94% => OK
Unique words: 185.0 176.041082164 105% => OK
Unique words percentage: 0.524079320113 0.561755894193 93% => More unique words wanted or less content wanted.
syllable_count: 549.9 506.74238477 109% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 8.0 4.76152304609 168% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 42.1273645479 49.4020404114 85% => OK
Chars per sentence: 111.125 106.682146367 104% => OK
Words per sentence: 22.0625 20.7667163134 106% => OK
Discourse Markers: 7.375 7.06120827912 104% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.27699515207 0.244688304435 113% => OK
Sentence topic coherence: 0.109180954396 0.084324248473 129% => OK
Sentence topic coherence SD: 0.132235800292 0.0667982634062 198% => OK
Paragraph topic coherence: 0.214733508975 0.151304729494 142% => OK
Paragraph topic coherence SD: 0.0137606109082 0.056905535591 24% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.3 13.0946893788 102% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 11.95 12.4159519038 96% => OK
dale_chall_readability_score: 8.44 8.58950901804 98% => OK
difficult_words: 83.0 78.4519038076 106% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.