Playing and Winning
Do you agree or disagree with the following statement?
Playing a game is fun only when you win.
Use specific reasons and examples to support your answer.
There are many considerations or factors that every player takes into account in playing a game. People probably look for a victory, some may want a sense of achievement. Putting in these reasons in an order according to their importance, however could be very subjective and relative. For me, instead of a sense of a victory, but a plot of a game appeals to me. The attractive enjoyment mostly comes from an interesting or thrilling plot. Some amazing plots have shown a totally different to what I'm expected and surprised me. For example, a detective game, I played before, there was a lawyer help me to discover the truth when I tried to dig out more clues in the game. In the end, I could not reach the truth because witnesses are killed every time before I could contact them. It turns out, incredibly, that lawyer is a murder in the story. This kind of a plot is really intriguing and surprising.
Another trait of the playing game also attracting me is a preparation process toward a sucess. For instance, in order to challenge a final boss, we get to prepare everything in advance such as characters performance and strategies. Something has to be deployed and planned properly. In this way, it's more likely a tactic practice than just a video game for me. I could definitely learn something about it.
Additionally, my another enjoyment comes from time spent with my friends. During the period of playing game, we could have lots of interaction with my friends. For example, say a battle game which incorporating two teams competing for a final winner. My classmates and I establish a team to fight with another group. We have to discuss tactics about how to defeat the others. We collaborate together and plan how to share the resource, how to separate tasks properly, who's responsible for incoming fighting and supplement, such kind of deployment. During the process, we could develop a trust and a sense of community. There is nothing more appealing than this.
In conclusion, winning a game for me is not just a consequence and an end. What's most fascinates me are a plot, battle preparations as well as a sense of a collaboration and a trust. Therefore, playing a game not only benefits my relationship with my friends, but also an enjoyment of a plot and a preparation.
- A recently issued twenty year study on headaches suffered by the residents of Mentia investigated the possible therapeutic effect of consuming salicylates Salicylates are members of the same chemical family as aspirin a medicine used to treat headaches Al 59
- The following appeared in a memo from a budget planner for the city of Grandview It is time for the city of Grandview to stop funding the Grandview Symphony Orchestra It is true that the symphony struggled financially for many years but last year private 68
- Some people believe that when busy parents do not have a lot of time to spend with their children the best use of that time is to have fun playing games or sports Others believe that it is best to use that time doing things together that are related to sc 70
- Young people enjoy life more than older people do. 70
- Governments should not fund any science research who consequences are unclear 83
Grammar and spelling errors:
Line 1, column 499, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: I'm
... have shown a totally different to what Im expected and surprised me. For example,...
^^
Line 1, column 852, Rule ID: KIND_OF_A[1]
Message: Don't include 'a' after a classification term. Use simply 'kind of'.
Suggestion: kind of
...t lawyer is a murder in the story. This kind of a plot is really intriguing and surprisin...
^^^^^^^^^
Line 5, column 469, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: who's
...source, how to separate tasks properly, whos responsible for incoming fighting and s...
^^^^
Line 7, column 76, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: What's
...e is not just a consequence and an end. Whats most fascinates me are a plot, battle p...
^^^^^
Transition Words or Phrases used:
also, but, however, if, look, may, really, so, therefore, well, as to, for example, for instance, in conclusion, kind of, such as, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 15.1003584229 73% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 4.0 11.0286738351 36% => More relative clauses wanted.
Pronoun: 36.0 43.0788530466 84% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 15.0 8.0752688172 186% => OK
Performance on vocabulary words:
No of characters: 1896.0 1977.66487455 96% => OK
No of words: 398.0 407.700716846 98% => OK
Chars per words: 4.76381909548 4.8611393121 98% => OK
Fourth root words length: 4.46653527281 4.48103885553 100% => OK
Word Length SD: 2.89592021298 2.67179642975 108% => OK
Unique words: 214.0 212.727598566 101% => OK
Unique words percentage: 0.537688442211 0.524837075471 102% => OK
syllable_count: 605.7 618.680645161 98% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 14.0 9.59856630824 146% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 26.0 20.6003584229 126% => OK
Sentence length: 15.0 20.1344086022 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 31.2031897929 48.9658058833 64% => OK
Chars per sentence: 72.9230769231 100.406767564 73% => OK
Words per sentence: 15.3076923077 20.6045352989 74% => OK
Discourse Markers: 5.42307692308 5.45110844103 99% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.115880520611 0.236089414692 49% => OK
Sentence topic coherence: 0.0324745006054 0.076458572812 42% => OK
Sentence topic coherence SD: 0.0459749306302 0.0737576698707 62% => OK
Paragraph topic coherence: 0.0796644448532 0.150856017488 53% => OK
Paragraph topic coherence SD: 0.0244406430439 0.0645574589148 38% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 8.6 11.7677419355 73% => Automated_readability_index is low.
flesch_reading_ease: 64.71 58.1214874552 111% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.0 10.1575268817 79% => OK
coleman_liau_index: 9.74 10.9000537634 89% => OK
dale_chall_readability_score: 7.75 8.01818996416 97% => OK
difficult_words: 85.0 86.8835125448 98% => OK
linsear_write_formula: 6.5 10.002688172 65% => OK
gunning_fog: 8.0 10.0537634409 80% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.