TPO9- Do you agree or disagree with the following statement? Technology has made children less creative than they were in the past. Use specific reasons and examples to support your answer.
In today’s progressive world, no one can turn a blind eye to the significant effects of technological advancements on children's performance. Some are inclined toward the opinion that technology has been making children more innovative than the past. On the other extreme of the rope, others hold the opposite view. Although both sides take their own positions, personally speaking, I firmly believe that the first group carries more weight. In the following paragraph, I will cogently explain my reasons to justify my points of view.
As the first and paramount reason, advanced technology enables children to extend their knowledge; thus, they can think effectively about several scientific subjects. In other words, up-to-date and high-tech equipment has been preparing kids to be expert problem solvers and creative thinkers. Nowadays, having the internet and advanced computers and cell-phones as new and modern technologies, which access to them was not easy in the past periods, children can search multiple websites to find viable solutions and pragmatic approaches to deal creatively with their problems and unprecedented challenges in their lives. For instance, my brother, who is very curious about different subjects, always connects to the Internet easily. He stays at home and watches several educational movies about the mathematics formula and reads different online scientific articles to find innovative solutions. His performance in making originative methods to analyze data and charts has been enhanced surprisingly. In contrast, children living in past decades and access limited sources had to read a few outdated books and texts, which couldn’t help them considerably. Therefore, the more technology children access, the more creative and consistent improvement they show in their performance.
The second reason coming to my mind to substantiate my viewpoint is that children with different age ranges are exposed to various notions such as several media. To be more specific, watching different programs, playing numerous inventive video games, kids can learn others’ ideas and methods efficiently and change and apply them creatively. Nowadays, approximately, teenagers have advanced tablets and laptops with which they can play. Online gaming enables many players to engage in a particular game simultaneously. They talk about creative moves and ways to solve puzzles properly. For example, experimental research conducted by some cognitive scientists at a university shows that children who always watch television programs, particularly scientific documentaries, play games with their cell phones or follow imaginative channels on social media have a vivid imagination. Because they can envisage many interesting imagery scenes and interpret them to discover other new notions. Furthermore, they can communicate with their friends to acquire valuable experiences, ideas, and new insights considerably. Hence, if kids access various and new technology, they can obtain others’ new information and apply them in their future.
In conclusion, taking the above reasons into account, I strongly believe that not only does technology extend children’s knowledge and encourage them to think creatively, but it also opens a whole gamut of new ideas and experiences for them.
- If you could change one important thing about your hometown, what would you change? 73
- TPO9 Technology has made children less creative than they were in the past. 85
- TPO10Playing computer games is a waste of time. Children should not be allowed to play them 90
- TPO11Some people say that the internet provides people with a lot of valuable information. Others think access to so much information creates problems. 76
- TPO5People today spend too much time on personal enjoyment doing things they like to do rather than doing things they should do. 76
Transition Words or Phrases used:
also, but, first, furthermore, hence, if, second, so, therefore, thus, for example, for instance, in conclusion, in contrast, such as, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 15.1003584229 66% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 27.0 13.8261648746 195% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 38.0 43.0788530466 88% => OK
Preposition: 60.0 52.1666666667 115% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2834.0 1977.66487455 143% => OK
No of words: 493.0 407.700716846 121% => OK
Chars per words: 5.74847870183 4.8611393121 118% => OK
Fourth root words length: 4.71206996034 4.48103885553 105% => OK
Word Length SD: 3.04766717405 2.67179642975 114% => OK
Unique words: 294.0 212.727598566 138% => OK
Unique words percentage: 0.596348884381 0.524837075471 114% => OK
syllable_count: 872.1 618.680645161 141% => OK
avg_syllables_per_word: 1.8 1.51630824373 119% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 65.2574949161 48.9658058833 133% => OK
Chars per sentence: 123.217391304 100.406767564 123% => OK
Words per sentence: 21.4347826087 20.6045352989 104% => OK
Discourse Markers: 6.47826086957 5.45110844103 119% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 17.0 11.8709677419 143% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.151180460175 0.236089414692 64% => OK
Sentence topic coherence: 0.0461059715313 0.076458572812 60% => OK
Sentence topic coherence SD: 0.0396788474817 0.0737576698707 54% => OK
Paragraph topic coherence: 0.0955739220384 0.150856017488 63% => OK
Paragraph topic coherence SD: 0.0216303073405 0.0645574589148 34% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 16.4 11.7677419355 139% => OK
flesch_reading_ease: 33.24 58.1214874552 57% => Flesch_reading_ease is low.
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.8 10.1575268817 136% => OK
coleman_liau_index: 16.07 10.9000537634 147% => OK
dale_chall_readability_score: 10.12 8.01818996416 126% => OK
difficult_words: 170.0 86.8835125448 196% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 88.3333333333 out of 100
Scores by essay e-grader: 26.5 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.