Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
In today's hectic life, playing computer games have become remarkably common between children with the improvement of the technology. Controversy exists over whether computer games is of harmful tools and they should be forbidden for children to play. In my vantage point, computer games waste children's precious time and we should not let children to play with them because not only will not they become prosperous in life, but also playing computer games affects children's physical health.
First of all, by playing computer games, children will not be successful in the future. Computer games kill the most valuable time of a kid's life and avert their development. In other words, children will lose their time in which they can learn many useful tasks or study their school lessons. In addition, they may not have time to communicate with others which has detrimental effects on their social behavior. Thus, as phycologists say, this way of being grown up will directly influence their prosperity in the future. For instance, take the case of a kid who seats at his computer table in his room all day. He does not talk or see anybody else, and he does not learn any job or fact from his elderlies. This child will obviously not become successful in his job or in the society as a result of the lack in his communications. The more he become isolated from other people, the more he will fail in his life. Therefore, computer games have negative effects on a kid's future.
The second reason needs to be mentioned is that playing computer games have damaging influences on children's health. That is to say, by seating constantly on a chair, without having any movement, their muscles will be assimilated, and also they may become lazy and fat because they do not have any activity. In addition, computers will weaken human eyes. Furthermore, computer games have mental issues, too. These games will simply reduce children's creativity or they might learn inappropriate lessons from them. For example, think of a kid who always maintain in his steady situation instead of going out and playing with other kids. Soon, he will become a depressed and unhealthy person with many diseases. If he had not played with computer, he would not have had such illnesses and problems. Thus, computer games are hazardous for human health.
All in all, parents should inhibit their children from playing computer games since they will prevent kids from being successful and their physical and mental health will be threatened. It is recommended to avoid playing addictive games such as computer games to have a healthy and perfect life.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2022-11-17 | anman | 70 | view |
- Do you agree or disagree with the following statement Television advertising directed towards young children aged two to five should not be allowed 70
- Some people say that the Internet provides people with a lot of valuable information Others think access to so much information creates problems Which view do you agree with 76
- Do you agree or disagree with the following statement Technology has made children less creative than they were in the past 73
- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them 76
Grammar and spelling errors:
Line 3, column 137, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'kids'' or 'kid's'?
Suggestion: kids'; kid's
... games kill the most valuable time of a kids life and avert their development. In ot...
^^^^
Transition Words or Phrases used:
also, but, first, furthermore, if, may, second, so, therefore, thus, for example, for instance, in addition, such as, as a result, first of all, in other words, that is to say
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 20.0 9.8082437276 204% => Less auxiliary verb wanted.
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 40.0 43.0788530466 93% => OK
Preposition: 56.0 52.1666666667 107% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2191.0 1977.66487455 111% => OK
No of words: 440.0 407.700716846 108% => OK
Chars per words: 4.97954545455 4.8611393121 102% => OK
Fourth root words length: 4.57997565096 4.48103885553 102% => OK
Word Length SD: 2.53421932002 2.67179642975 95% => OK
Unique words: 212.0 212.727598566 100% => OK
Unique words percentage: 0.481818181818 0.524837075471 92% => More unique words wanted or less content wanted.
syllable_count: 661.5 618.680645161 107% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 44.2553943667 48.9658058833 90% => OK
Chars per sentence: 91.2916666667 100.406767564 91% => OK
Words per sentence: 18.3333333333 20.6045352989 89% => OK
Discourse Markers: 7.29166666667 5.45110844103 134% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 11.0 3.85842293907 285% => Less negative sentences wanted.
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.324417436136 0.236089414692 137% => OK
Sentence topic coherence: 0.111161184737 0.076458572812 145% => OK
Sentence topic coherence SD: 0.0960022635498 0.0737576698707 130% => OK
Paragraph topic coherence: 0.258474372055 0.150856017488 171% => OK
Paragraph topic coherence SD: 0.109628630324 0.0645574589148 170% => OK
Essay readability:
automated_readability_index: 11.2 11.7677419355 95% => OK
flesch_reading_ease: 61.67 58.1214874552 106% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 11.6 10.9000537634 106% => OK
dale_chall_readability_score: 7.58 8.01818996416 95% => OK
difficult_words: 85.0 86.8835125448 98% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.