Many parents complain about violence promoted to their children through video games, TV programs and other media. Why is it happening? What can be the solution for it?
Opinions are divided on why entertainment media, such as computer games and TV shows, promote violence in youngsters. I believe that it is caused by violent content and the action figures used in this form of media, and the solution lies in monitoring children's activities.
Entertainment media causes aggressiveness in minors for reasons related to the more emphasis on negative themes and the negative influence of superheroes. With regard to the former, most of the video games are designed with themes, in which players are awarded virtual coins, fighting equipment and even declared champions if they fight with or kill an enemy. This leads them to focus on less sociable pursuits including illegal ones, some of which may be violent or drug-related. As far as the role of superheroes is concerned, children consider them as their role models and as a consequence of this, they imitate the violent scenes they observe in TV shows. It is also true that the under-18s view this violence as an acceptable solution, as it is often modelled in their favourite movies and cartoons.
Parental supervision offers the best chance of shaping young minds in constructive activities. One possible way this could be done is by limiting the time children spend on playing mobile games and watching television, as well as disapproving the violent acts and stressing the belief that such behaviour is not the best way to handle problems. Encouraging children to participate in extracurricular activities is another way to divert their mind. Not only would this boost their self-esteem, but also widen their social circle by making new friends with similar interests.
In conclusion, video games and TV programs promote violent behaviour in youngsters because of the negative content and the influence of cartoon characters. Parental control could alleviate the adverse effects caused by entertainment media in relation to risky behaviour.
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Transition Words or Phrases used:
also, but, if, may, so, well, in conclusion, such as, as well as, with regard to
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 41.0 41.998997996 98% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 1631.0 1615.20841683 101% => OK
No of words: 308.0 315.596192385 98% => OK
Chars per words: 5.29545454545 5.12529762239 103% => OK
Fourth root words length: 4.18926351222 4.20363070211 100% => OK
Word Length SD: 2.92867041328 2.80592935109 104% => OK
Unique words: 179.0 176.041082164 102% => OK
Unique words percentage: 0.581168831169 0.561755894193 103% => OK
syllable_count: 497.7 506.74238477 98% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 41.9696988469 49.4020404114 85% => OK
Chars per sentence: 125.461538462 106.682146367 118% => OK
Words per sentence: 23.6923076923 20.7667163134 114% => OK
Discourse Markers: 6.15384615385 7.06120827912 87% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.232371293493 0.244688304435 95% => OK
Sentence topic coherence: 0.077786870156 0.084324248473 92% => OK
Sentence topic coherence SD: 0.0521336087317 0.0667982634062 78% => OK
Paragraph topic coherence: 0.14794636371 0.151304729494 98% => OK
Paragraph topic coherence SD: 0.0457811342172 0.056905535591 80% => OK
Essay readability:
automated_readability_index: 15.4 13.0946893788 118% => OK
flesch_reading_ease: 48.13 50.2224549098 96% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 13.76 12.4159519038 111% => OK
dale_chall_readability_score: 9.9 8.58950901804 115% => OK
difficult_words: 100.0 78.4519038076 127% => OK
linsear_write_formula: 14.0 9.78957915832 143% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.