TPO-10 - Independent Writing Task Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them.Use specific reasons and examples to support your answer.
There is no doubt that today's children dedicate most time for playing video games than a generation ago. The playing games can sometimes have detrimental effects on children such as causing aggressive behavior, however, there are also several advantages. In my perspective, the benefits of playing computer games outweigh its disadvantages and I disagree with the stance that computer games waste children’s time. I will discuss the reasons behind this viewpoint in the following paragraphs.
To begin with, the first reason that immediately come s to mind is that playing computer games strengthen children's problem solving ability. In fact, subjects of most computer games are strategic, which means that players should find new and innovative ways in order to solve the games’ problems. When children play these kinds of games, they will use several techniques and methods to terminate each stages of a game. This is also true for the problems in the school textbook, as they need to resolve many problems at classes. By playing and involving in computer games, it is likely that children will be able to propose several solutions to the textbooks' problems. Therefore, one of benefit of playing games is developing problems solving skill.
The second and important reason that support my standpoint is that computer games decrease juvenile delinquency. Indeed, when children spend their time in playing games, they will not go out. Children did not spend time with people who are bad people. Instead, children merely stay alone at home and play games with their own friends through the Internet. Additionally, they do not serve in the Internet which has negative influence on them such as learning immoral behavior by watching immoral movies. So, as you can see, playing games will help decline of juvenile delinquency.
Last but not least, video games allow children to communicate with other. Children during the games relate with their friends by talking about events happing in the games or discussing about class materials. Children write a comment in the middle of games to their friends regarding how they play. All of the aforementioned tasks give a chance for children to interact with other people, which, in turn, is beneficial for their communication competency. Children can increase their ability to relate with people, as they should talk politely and effectively with their friends. Hence, another advantage of playing video games is communication with people.
In conclusion, according to above-mentioned factors, I contend that playing computer games is not a waste of time, rather it provides several benefits such as extending problem solving skill and allowing them to interact with others as well as decreasing juvenile delinquency.
- Some people think that family is the most important influence on young adults Other people think that friends are the most important influence on young adults Which view do you agree with 38
- Parents give their children weekly money to buy whatever they want Some people think this can cause bad habits and ideas about money in children Others think the opposite What s your opinion 90
- Some people think that we should keep away from others to improve our relationship because being away from people reminds us of how important they are. Others think we should always stay with others to have a good relationship because we can communicate w 73
- TPO-4 3
- Do you agree or disagree with the following statement? Television has destroyed communication among friends and family. Use specific reasons and examples to support your opinions. 60
Grammar and spelling errors:
Line 4, column 298, Rule ID: ALL_OF_THE[1]
Message: Simply use 'all the'.
Suggestion: All the
... their friends regarding how they play. All of the aforementioned tasks give a chance for ...
^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, hence, however, regarding, second, so, then, therefore, well, in conclusion, in fact, no doubt, such as, talking about, as well as, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 36.0 43.0788530466 84% => OK
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2336.0 1977.66487455 118% => OK
No of words: 438.0 407.700716846 107% => OK
Chars per words: 5.33333333333 4.8611393121 110% => OK
Fourth root words length: 4.57476223824 4.48103885553 102% => OK
Word Length SD: 2.76795577995 2.67179642975 104% => OK
Unique words: 228.0 212.727598566 107% => OK
Unique words percentage: 0.520547945205 0.524837075471 99% => OK
syllable_count: 702.9 618.680645161 114% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 45.7275981494 48.9658058833 93% => OK
Chars per sentence: 101.565217391 100.406767564 101% => OK
Words per sentence: 19.0434782609 20.6045352989 92% => OK
Discourse Markers: 7.08695652174 5.45110844103 130% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.353507004989 0.236089414692 150% => OK
Sentence topic coherence: 0.116760276601 0.076458572812 153% => OK
Sentence topic coherence SD: 0.0540200059402 0.0737576698707 73% => OK
Paragraph topic coherence: 0.216037146319 0.150856017488 143% => OK
Paragraph topic coherence SD: 0.0378789544719 0.0645574589148 59% => OK
Essay readability:
automated_readability_index: 13.2 11.7677419355 112% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 13.63 10.9000537634 125% => OK
dale_chall_readability_score: 8.29 8.01818996416 103% => OK
difficult_words: 103.0 86.8835125448 119% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.