The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Write a report for a university, lecturer describing the information shown below.
Summarise the information by selecting and reporting the main features and make comparisons where relevant.
The comparison bar chart illustrates that worldwide purchase withdraws of the most addictable digital games, namely cellphone games, e-games, console games and finger touch games for period of six years (2000-2006).
The most popular game among the generation during six years was handheld games, which had experienced steady an upward trend from about 11 to a peak of 18 billions of dollars. By contrast, console games started from 6 billions of dollars then declined gradually over the period , stood at just 3 billions of dollars at the end of the time. The new game era began in 2001, was online games, in which followed by noticeable growth, and it peaked at roughly 10 billions of dollars in 2006. The mobile phone games launched into the world in 2002 ,and sales commenced from same level as e-games were, just before reached a high of well above 6 billions of dollars.
Overall, through the global game sales which involved four types of arcades, handheld games are took a place the best seller, and console games used the lowest proportion of selling. Also, mobile games and online games had had a quite similar increasing for 6 years.
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Grammar and spelling errors:
Line 3, column 153, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '18 billion'.
Suggestion: 18 billion
...upward trend from about 11 to a peak of 18 billions of dollars. By contrast, console games sta...
^^^^^^^^^^^^^^
Line 3, column 217, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '6 billion'.
Suggestion: 6 billion
...By contrast, console games started from 6 billions of dollars then declined gradually over th...
^^^^^^^^^^^^^
Line 3, column 278, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
... then declined gradually over the period , stood at just 3 billions of dollars at ...
^^
Line 3, column 295, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '3 billion'.
Suggestion: 3 billion
...adually over the period , stood at just 3 billions of dollars at the end of the time. The new...
^^^^^^^^^^^^^
Line 3, column 456, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '10 billion'.
Suggestion: 10 billion
...ceable growth, and it peaked at roughly 10 billions of dollars in 2006. The mobile phone games...
^^^^^^^^^^^^^^
Line 3, column 542, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...ne games launched into the world in 2002 ,and sales commenced from same level as e...
^^
Line 3, column 638, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '6 billion'.
Suggestion: 6 billion
...ust before reached a high of well above 6 billions of dollars. Overall, through the global...
^^^^^^^^^^^^^
Line 5, column 97, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'taken'.
Suggestion: taken
...ur types of arcades, handheld games are took a place the best seller, and console ga...
^^^^
Line 5, column 220, Rule ID: ENGLISH_WORD_REPEAT_RULE
Message: Possible typo: you repeated a word
Suggestion: had
...ng. Also, mobile games and online games had had a quite similar increasing for 6 years....
^^^^^^^
Transition Words or Phrases used:
also, so, then, well
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 4.0 7.0 57% => More to be verbs wanted.
Auxiliary verbs: 0.0 1.00243902439 0% => OK
Conjunction : 5.0 6.8 74% => OK
Relative clauses : 4.0 3.15609756098 127% => OK
Pronoun: 2.0 5.60731707317 36% => OK
Preposition: 33.0 33.7804878049 98% => OK
Nominalization: 2.0 3.97073170732 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 954.0 965.302439024 99% => OK
No of words: 194.0 196.424390244 99% => OK
Chars per words: 4.9175257732 4.92477711251 100% => OK
Fourth root words length: 3.73207559907 3.73543355544 100% => OK
Word Length SD: 2.40585522881 2.65546596893 91% => OK
Unique words: 120.0 106.607317073 113% => OK
Unique words percentage: 0.618556701031 0.547539520022 113% => OK
syllable_count: 286.2 283.868780488 101% => OK
avg_syllables_per_word: 1.5 1.45097560976 103% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 1.53170731707 0% => OK
Article: 4.0 4.33902439024 92% => OK
Subordination: 0.0 1.07073170732 0% => More adverbial clause wanted.
Conjunction: 3.0 0.482926829268 621% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 3.36585365854 89% => OK
Performance on sentences:
How many sentences: 7.0 8.94146341463 78% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 27.0 22.4926829268 120% => The Avg. Sentence Length is relatively long.
Sentence length SD: 37.3554356343 43.030603864 87% => OK
Chars per sentence: 136.285714286 112.824112599 121% => OK
Words per sentence: 27.7142857143 22.9334400587 121% => OK
Discourse Markers: 2.85714285714 5.23603664747 55% => More transition words/phrases wanted.
Paragraphs: 3.0 3.83414634146 78% => More paragraphs wanted.
Language errors: 9.0 1.69756097561 530% => Less language errors wanted.
Sentences with positive sentiment : 4.0 3.70975609756 108% => OK
Sentences with negative sentiment : 0.0 1.13902439024 0% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.09268292683 73% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.18329060945 0.215688989381 85% => OK
Sentence topic coherence: 0.0895732558178 0.103423049105 87% => OK
Sentence topic coherence SD: 0.0271580998031 0.0843802449381 32% => Sentences are similar to each other.
Paragraph topic coherence: 0.127144256976 0.15604864568 81% => OK
Paragraph topic coherence SD: 0.00374102324737 0.0819641961636 5% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.6 13.2329268293 118% => OK
flesch_reading_ease: 52.53 61.2550243902 86% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 12.6 10.3012195122 122% => OK
coleman_liau_index: 11.55 11.4140731707 101% => OK
dale_chall_readability_score: 9.05 8.06136585366 112% => OK
difficult_words: 50.0 40.7170731707 123% => OK
linsear_write_formula: 14.0 11.4329268293 122% => OK
gunning_fog: 12.8 10.9970731707 116% => OK
text_standard: 13.0 11.0658536585 117% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.