2 Today many children spend a lot of time playing computer games and little time on sports.
Why is it? Is it a positive or negative development?
Currently, playing games on computers is the most common activity on which the youth always spends more time than on outdoor activities. I believe there are several reasons for this occurrence and in my view, this tendency definitely brings back some disadvantages, which I will discuss now.
One possible cause for this phenomenon is that playing video games is simple and convenient. To illustrate, kids do not need to leave their home or prepare any sophisticated equipment like doing sports, or they can play at any time despite the appalling weather. Moreover, parents tend to have a more hectic life now, thus having limited time to spend and take care of their children is inevitable. Therefore, allowing them to play video games at home is a way for adults to let their kids unwind without them. Finally, youngsters can also be influenced by their friends or attractive game advertisements that persuade them to allow time for this type of recreation. Online games to play with their classmates just by sitting down at home and colorful game commercials are factors that make children opt for computer games instead of doing outdoor activities.
Another point I want to cover is that there are some negatives to this situation. Firstly, excessive gaming and lack of exercise can make young gamers have a sedentary lifestyle. They are likely to stay at home al the time, be passive and lazy, which can cause health diseases such as short-sighted or obesity. Additionally, using too much time for this activity will lead to crime. Statistics have shown that juvenile crime rates are rising significantly these days. One particular case relating to video games is that when they do not have enough money to purchase for new games, stealing money from people, even in their family, is the easiest way for them to serve their purpose since they have not had a job yet. Finally, if teenagers play video games too much, it will create a boundary between family members. For example, they just spend all their time playing it, so not having enough time to share stories or talk with their parents, or even forget them will occur, which will destroy the relationship among generations in the house.
In conclusion, I do not deny that playing video games is one exciting form of entertainment, but due to its causes and drawbacks, parents should balance their work and life to spend more time with their kids and explain the detrimental effects of it if their children play too often.
Post date | Users | Rates | Link to Content |
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2021-12-21 | Mishika sugandhi | 73 | view |
2021-09-27 | lovepreet000 | 78 | view |
2021-05-17 | lenanguyen 0710 | 84 | view |
2021-01-17 | nam.phanthanh97 | 81 | view |
2021-01-10 | Mandeep khokhar | 84 | view |
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Transition Words or Phrases used:
also, but, finally, first, firstly, if, moreover, so, therefore, thus, for example, in conclusion, such as, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 17.0 10.4138276553 163% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 45.0 24.0651302605 187% => Less pronouns wanted
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 2073.0 1615.20841683 128% => OK
No of words: 421.0 315.596192385 133% => OK
Chars per words: 4.92399049881 5.12529762239 96% => OK
Fourth root words length: 4.52971130743 4.20363070211 108% => OK
Word Length SD: 2.60228926794 2.80592935109 93% => OK
Unique words: 230.0 176.041082164 131% => OK
Unique words percentage: 0.546318289786 0.561755894193 97% => OK
syllable_count: 650.7 506.74238477 128% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 60.2112773812 49.4020404114 122% => OK
Chars per sentence: 121.941176471 106.682146367 114% => OK
Words per sentence: 24.7647058824 20.7667163134 119% => OK
Discourse Markers: 6.94117647059 7.06120827912 98% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.218775388055 0.244688304435 89% => OK
Sentence topic coherence: 0.0815270168694 0.084324248473 97% => OK
Sentence topic coherence SD: 0.0572135663424 0.0667982634062 86% => OK
Paragraph topic coherence: 0.153446576245 0.151304729494 101% => OK
Paragraph topic coherence SD: 0.0251074442574 0.056905535591 44% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.1 13.0946893788 108% => OK
flesch_reading_ease: 55.58 50.2224549098 111% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 11.55 12.4159519038 93% => OK
dale_chall_readability_score: 8.24 8.58950901804 96% => OK
difficult_words: 91.0 78.4519038076 116% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
---------------------
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.