14. Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
In modern society, children have a tendency to use their time to play computer games instead of sports. This essay will discuss the reasons and take this negative development into consideration.
We will take a closer look at the causes of the transformation from outdoor to indoor activities of the children. The availability of technological devices and the variety of online entertainment apps are the main reasons that why children are interests in staying indoors. Thanks to the technological advancement in general and the breakthrough in the online entertainment industry in specific, children easily immerse themselves in many gadgets, such as social media platforms, Netflix, and video games. For example, instead of spending leisure time gathering with their peers, children willingly squander away time playing computer games as the graphical content draws more attention than their friends. After watching the Netflix documentary about the national habitat, children may lose their ambition to explore the natural world in real life.
From my perspective, it is a negative tendency. First of all, if children approach lots of unsuitable content for their age, it will lead to unexpected consequences. Follow some well-conducted research, a lot of content on Youtube or Facebook only suitable for the upper eighteen-year-old. Children exposed to those often could cause a degenerate tendency or deterioration in the ethical ground. Moreover, spending a considerable amount of time playing computer games instead of sports leads to detrimental mental and physical health. Prolonged screen exposure will cause vision-related issues along with obesity because it does not involve anybody's movements. When children spend a long hour on the computer, they become isolated from society and their relationship with friends; thus, depression is unavoidable.
To sum up, we have to know the causes of the changes in playtime-using of young children and discussed their drawback. To help children have a healthy lifestyle at a young age, we should consider corporate indoor and outdoor activities.
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Grammar and spelling errors:
Line 3, column 245, Rule ID: BE_INTEREST_IN[1]
Message: Did you mean 'interested'?
Suggestion: interested
... the main reasons that why children are interests in staying indoors. Thanks to the techn...
^^^^^^^^^
Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...plore the natural world in real life. From my perspective, it is a negative te...
^^^
Transition Words or Phrases used:
first, if, look, may, moreover, so, thus, well, for example, in general, such as, first of all, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 4.0 13.1623246493 30% => More to be verbs wanted.
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 2.0 7.30460921844 27% => More relative clauses wanted.
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 47.0 41.998997996 112% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 1788.0 1615.20841683 111% => OK
No of words: 320.0 315.596192385 101% => OK
Chars per words: 5.5875 5.12529762239 109% => OK
Fourth root words length: 4.22948505376 4.20363070211 101% => OK
Word Length SD: 3.12009615236 2.80592935109 111% => OK
Unique words: 194.0 176.041082164 110% => OK
Unique words percentage: 0.60625 0.561755894193 108% => OK
syllable_count: 549.0 506.74238477 108% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 41.32341951 49.4020404114 84% => OK
Chars per sentence: 111.75 106.682146367 105% => OK
Words per sentence: 20.0 20.7667163134 96% => OK
Discourse Markers: 6.5625 7.06120827912 93% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 5.0 3.4128256513 147% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.273752363646 0.244688304435 112% => OK
Sentence topic coherence: 0.0814360381632 0.084324248473 97% => OK
Sentence topic coherence SD: 0.08228170045 0.0667982634062 123% => OK
Paragraph topic coherence: 0.162147042488 0.151304729494 107% => OK
Paragraph topic coherence SD: 0.0722753671962 0.056905535591 127% => OK
Essay readability:
automated_readability_index: 14.9 13.0946893788 114% => OK
flesch_reading_ease: 42.72 50.2224549098 85% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 15.14 12.4159519038 122% => OK
dale_chall_readability_score: 9.66 8.58950901804 112% => OK
difficult_words: 102.0 78.4519038076 130% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
---------------------
Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.