Computer and online games are one the fastest growing trends in today s generation especially for children What are the positive and negative impacts of playing computer and online games Discuss your point of view regarding this issue

Essay topics:

Computer and online games are one the fastest growing trends in today's generation, especially for children. What are the positive and negative impacts of playing computer and online games? Discuss your point of view regarding this issue.

Many people, and children particularly, are appealed to computers and online games. While I accept that these issues can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.

On the one hand, videogames have a range of merits for the users. It can be affected by both entertaining and educational. Users, or games are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as coordinate mind and hands, familiar with changing of today's technology, all of which are useful skills outside. Case in point, for people who are busy from work while they want to learn a new language, they also can enlist a little time sitting on bus or walking to work. That is the way the successful person use these value time of them.

On the other hand, despite the benefits mentioned above, computer simulation games can be a reason that leads to highly addictive status. As the player are constantly given scores, new targets and frequent rewards to keep them playing. Many students now spend hours each day trying to progress through the levels of a game. This type of addiction can have effects ranging from lack of sleep to problems at school when homework is sacrificed for a few more hours on the computer or console. According to BBC News, the number of addicted on playing games of children is rising for 1 to 2 percent day by day, which can decline academic results and gradually lose logical thinking.
In conclusion, it seems to me that computers and online games have many benefits as well as drawbacks. But I toward the potential dangers of video games are more significant than the possible side.

Votes
Average: 8.9 (1 vote)
This essay topic by users
Post date Users Rates Link to Content
2021-04-27 trikhung777 61 view
2020-05-21 choco 89 view
Essays by user choco :

Comments

Transition Words or Phrases used:
also, but, if, so, well, while, in conclusion, as well as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 13.0 13.1623246493 99% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 42.0 41.998997996 100% => OK
Nominalization: 3.0 8.3376753507 36% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1491.0 1615.20841683 92% => OK
No of words: 305.0 315.596192385 97% => OK
Chars per words: 4.88852459016 5.12529762239 95% => OK
Fourth root words length: 4.17902490978 4.20363070211 99% => OK
Word Length SD: 2.62175382523 2.80592935109 93% => OK
Unique words: 186.0 176.041082164 106% => OK
Unique words percentage: 0.609836065574 0.561755894193 109% => OK
syllable_count: 473.4 506.74238477 93% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.76152304609 126% => OK

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 44.6992915678 49.4020404114 90% => OK
Chars per sentence: 99.4 106.682146367 93% => OK
Words per sentence: 20.3333333333 20.7667163134 98% => OK
Discourse Markers: 5.06666666667 7.06120827912 72% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.224017276703 0.244688304435 92% => OK
Sentence topic coherence: 0.0691990174754 0.084324248473 82% => OK
Sentence topic coherence SD: 0.0555453672064 0.0667982634062 83% => OK
Paragraph topic coherence: 0.1401587382 0.151304729494 93% => OK
Paragraph topic coherence SD: 0.0339712441897 0.056905535591 60% => OK

Essay readability:
automated_readability_index: 11.8 13.0946893788 90% => Automated_readability_index is low.
flesch_reading_ease: 51.18 50.2224549098 102% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 11.08 12.4159519038 89% => OK
dale_chall_readability_score: 8.82 8.58950901804 103% => OK
difficult_words: 81.0 78.4519038076 103% => OK
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.