Do you agree or disagree with the following statement? Playing games teaches us about life. Use specific reasons and examples to support your answer.
Nowadays, in modern society, games are becoming more and more important and useful in many people’s lives because of their benefits in terms of entertaining and improving people’s skills. In fact, many state that they can learn a lot of things about life via entertaining programs such as games. Personally, playing games play an important role in everyone’s life because of two main reasons: improving creativity and developing social skills, or in other words, they teach us about life.
Firstly, it is obvious that playing games can boost players’ creativity. In fact, lots of games are programmed with a limited time or various ways to achieve victory. Therefore, in order to be ranked at the top positions, players have to concentrate completely, pay a lot of attention and look for the best way to debate their competitions. Gradually, they can be smarter, more creative and more flexible which help them a lot in multi-aspect of life. For example, players can boost their creativity through playing intellectual games such as escape the rooms, chess, who’s the billionaire or abundance other games in which people have to brainstorm to find out the best solutions. More specific, in a game named “escape the rooms”, players have to seek hints relating to keys in the shortest time by which people can open the doors and get out of these rooms quickly. Obviously, people have more chances to extent their capabilities of thinking and it helps them to be more creative in daily life. That’s the reason why apart from internet, books or other information sources, games are also sources by which people can learn a lot of things as well as can boost their personal creativity.
Lastly, playing games also support players in advancing their individual social skills such as time management skill, leadership skill and teamwork skill. In fact, there are lots of games are designed to help people develop these important skills which are very necessary for people’s everyday life. Therefore, people have many opportunities to develop social skills and improve themselves. Take a game named dota which is a very popular game in Vietnam as an example, in order to exterminate goblins and keep brownies alive, team players need to combine with each other well to limit sacrifice and achieve victory. Obviously, playing this game is a great way for players enhance their teamwork skill which is extremely important in daily life. Also, lots of Vietnamese youngsters adore with “Age of Empire” game in which players have opportunities to be leaders and build up their own virtual countries in a certain amount of time. And through offering solutions and designing policies for building and protecting countries from enemies, players can boost their leadership and time management skill which are really necessary to become successful people. Conclusively, in this era of technology development, there are lots of useful games by which people can broaden their necessary social skills.
As discussed, everyone might take a lot of advantages from playing games which relate to daily life directly because it supports people to boost individual creativity and improving their important social skills to become successful people in the future such as time management skill, leadership skill or teamwork skill.
Post date | Users | Rates | Link to Content |
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2017-07-04 | huongtran.fla@yahoo.com | 62 | view |
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Grammar and spelling errors:
Line 1, column 208, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun state seems to be countable; consider using: 'many states'.
Suggestion: many states
...mproving people's skills. In fact, many state that they can learn a lot of things abo...
^^^^^^^^^^
Line 2, column 267, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... players have to concentrate completely, pay a lot of attention and look for the ...
^^
Transition Words or Phrases used:
also, first, firstly, if, lastly, look, really, so, therefore, well, apart from, for example, in fact, such as, as well as, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 23.0 10.4138276553 221% => Less conjunction wanted
Relative clauses : 13.0 7.30460921844 178% => OK
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 75.0 41.998997996 179% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 2825.0 1615.20841683 175% => OK
No of words: 535.0 315.596192385 170% => Less content wanted.
Chars per words: 5.28037383178 5.12529762239 103% => OK
Fourth root words length: 4.80937282943 4.20363070211 114% => OK
Word Length SD: 2.85645395535 2.80592935109 102% => OK
Unique words: 231.0 176.041082164 131% => OK
Unique words percentage: 0.431775700935 0.561755894193 77% => More unique words wanted or less content wanted.
syllable_count: 864.0 506.74238477 171% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 8.0 4.76152304609 168% => OK
Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 26.0 20.2975951904 128% => The Avg. Sentence Length is relatively long.
Sentence length SD: 58.623267565 49.4020404114 119% => OK
Chars per sentence: 141.25 106.682146367 132% => OK
Words per sentence: 26.75 20.7667163134 129% => OK
Discourse Markers: 6.9 7.06120827912 98% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 18.0 8.67935871743 207% => Less positive sentences wanted.
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.132537403167 0.244688304435 54% => OK
Sentence topic coherence: 0.0547228780869 0.084324248473 65% => OK
Sentence topic coherence SD: 0.0423599054359 0.0667982634062 63% => OK
Paragraph topic coherence: 0.10014752273 0.151304729494 66% => OK
Paragraph topic coherence SD: 0.0358137757595 0.056905535591 63% => OK
Essay readability:
automated_readability_index: 16.8 13.0946893788 128% => OK
flesch_reading_ease: 45.09 50.2224549098 90% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.4 11.3001002004 119% => OK
coleman_liau_index: 13.64 12.4159519038 110% => OK
dale_chall_readability_score: 8.32 8.58950901804 97% => OK
difficult_words: 115.0 78.4519038076 147% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 12.4 10.1190380762 123% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.