Nowadays many people have access to computers on a wide basis and a large number of children play computer games What are the negative impacts of playing computer games and what can be done to minimize the bad effect

Essay topics:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. What are the negative impacts of playing computer games and what can be done to minimize the bad effect?

It is argued by many that addiction is the impact of people and children spending too much time playing computer games. However, this could be mitigated by the supervisor's role to regulate screen time strictly.

Spending a significant amount of time on computer games leads to severe addiction, causing further mental health problems. To put it more simply, the sense of winning when playing video games stimulates the brain to produce dopamine, a hormone of craving. Thus, the more they win over a game, the bigger their craving for dopamine as it gives them the sense of feeling good. A study from Harvard University in 2006 suggests that more than 50% of highschooler in Massachusetts that spend more than 8 hours playing computer games suffer from chronic anxiety disorder a year later. Thus, video games lead to choric mental health diseases.

Nonetheless, screen time limitations regulated by parents can tackle this issue as children are forced to reduce their time playing computer games. This regulation leads to a brain resetting its amount of dopamine consumption. The adjustment of dopamine consumption in the brain would lower anxiety as children are prone to feel rewarded over little things. For instance, a survey done by a Yale psychiatrist in 2011 showed that 90% of children in New York who suffer from anxiety disorder due to spending too large time on video games feel better after their mother prohibits them from playing video games for more than 2 hours. Hence, screen time limitations for playing games reduce anxiety in children.

To sum up, although playing computer games for a considerable amount of time results in addiction, a strict screen time rule operated by parents can tackle this problem. Thus, good family communication is needed to support that solution.

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Average: 6.1 (1 vote)
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Comments

Grammar and spelling errors:
Line 1, column 161, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'supervisors'' or 'supervisor's'?
Suggestion: supervisors'; supervisor's
...However, this could be mitigated by the supervisors role to regulate screen time strictly. ...
^^^^^^^^^^^

Transition Words or Phrases used:
hence, however, if, nonetheless, so, thus, for instance, to sum up

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 1.0 10.4138276553 10% => More conjunction wanted.
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 19.0 24.0651302605 79% => OK
Preposition: 43.0 41.998997996 102% => OK
Nominalization: 10.0 8.3376753507 120% => OK

Performance on vocabulary words:
No of characters: 1510.0 1615.20841683 93% => OK
No of words: 294.0 315.596192385 93% => More content wanted.
Chars per words: 5.13605442177 5.12529762239 100% => OK
Fourth root words length: 4.14082457966 4.20363070211 99% => OK
Word Length SD: 2.62725985222 2.80592935109 94% => OK
Unique words: 154.0 176.041082164 87% => More unique words wanted.
Unique words percentage: 0.52380952381 0.561755894193 93% => More unique words wanted or less content wanted.
syllable_count: 457.2 506.74238477 90% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 8.0 2.52805611222 316% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 55.9923464158 49.4020404114 113% => OK
Chars per sentence: 107.857142857 106.682146367 101% => OK
Words per sentence: 21.0 20.7667163134 101% => OK
Discourse Markers: 4.71428571429 7.06120827912 67% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.250136509931 0.244688304435 102% => OK
Sentence topic coherence: 0.0939749881276 0.084324248473 111% => OK
Sentence topic coherence SD: 0.0711179141529 0.0667982634062 106% => OK
Paragraph topic coherence: 0.16878041477 0.151304729494 112% => OK
Paragraph topic coherence SD: 0.0206297190698 0.056905535591 36% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 13.3 13.0946893788 102% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 12.53 12.4159519038 101% => OK
dale_chall_readability_score: 8.6 8.58950901804 100% => OK
difficult_words: 73.0 78.4519038076 93% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.