Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
What are the negative impacts of playing computer games and what can be done to minimize the bad effects?
Due to the prevalence of technology in the modern world, the majority of the society has been exposed to computers and other high-tech gadgets on a regular basis. Especially, children nowadays tend to spend a huge amount of time using computers, mainly for the purpose of playing games. This essay will discuss the negative aspects of this situation as well as recommend solutions to alleviate the problems it has brought forth.
To begin with, one of the adverse effects of playing computer games on children is that it could deter them from carrying out other daily tasks that are deemed necessary, such as studying, building social rapport and playing sports and so forth. Specifically, when playing games on computers becomes an addiction, youngsters often squander an enormous amount of time and effort to earn virtual achievements rather than focus on such priorities in real life. Furthermore, playing computer games can also exert distortion on children’s personality development. Violence, for example, is one of the malicious elements usually depicted in a plethora of fighting games on the computers. Being exposed to images of criminals shooting and killing on a regular basis could form evil and morbid thoughts in young minds, which in turn may result in deviant behaviors. Needless to say, besides its benefit of entertainment, computer game has generated a number of harmful influences on the growth of children.
To tackle the problems that computer games have posed, a series of measures should be taken immediately. First and foremost, it is advisable that schools and parents encourage children to participate in extracurricular activities, such as sightseeing or playing outdoor sports. Not only does this helps to distract youngsters from computer games, but also develops their social skills and increase their level of happiness. Besides, parents should also have strict control over the games that their children choose to play. If such games come under scrutiny, the chance of children coming across inappropriate contents thereof will be much reduced.
In conclusion, this essay discussed the harmful influences that playing computer games has had on children’s daily lives and personality growth, thereby giving practical measures for schools and parents to protect their children from such impacts.
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2020-01-29 | tranhien297 | 84 | view |
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2019-07-12 | Shohrukh | 61 | view |
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Grammar and spelling errors:
Line 5, column 298, Rule ID: DOES_NP_VBZ[1]
Message: Did you mean 'help'?
Suggestion: help
...ying outdoor sports. Not only does this helps to distract youngsters from computer ga...
^^^^^
Transition Words or Phrases used:
also, besides, but, first, furthermore, if, may, so, well, for example, in conclusion, such as, as well as, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 19.0 24.0651302605 79% => OK
Preposition: 56.0 41.998997996 133% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1983.0 1615.20841683 123% => OK
No of words: 364.0 315.596192385 115% => OK
Chars per words: 5.4478021978 5.12529762239 106% => OK
Fourth root words length: 4.36792674256 4.20363070211 104% => OK
Word Length SD: 2.86239347425 2.80592935109 102% => OK
Unique words: 211.0 176.041082164 120% => OK
Unique words percentage: 0.57967032967 0.561755894193 103% => OK
syllable_count: 589.5 506.74238477 116% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 47.0555227601 49.4020404114 95% => OK
Chars per sentence: 132.2 106.682146367 124% => OK
Words per sentence: 24.2666666667 20.7667163134 117% => OK
Discourse Markers: 8.06666666667 7.06120827912 114% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.322320078625 0.244688304435 132% => OK
Sentence topic coherence: 0.107956372368 0.084324248473 128% => OK
Sentence topic coherence SD: 0.0618116539044 0.0667982634062 93% => OK
Paragraph topic coherence: 0.187781967204 0.151304729494 124% => OK
Paragraph topic coherence SD: 0.0584845684837 0.056905535591 103% => OK
Essay readability:
automated_readability_index: 16.4 13.0946893788 125% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 14.63 12.4159519038 118% => OK
dale_chall_readability_score: 9.64 8.58950901804 112% => OK
difficult_words: 111.0 78.4519038076 141% => OK
linsear_write_formula: 13.5 9.78957915832 138% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.