Should children be allowed to play violent video games?
As denizens have now entered in this most advanced contemporary era, video games are the platform, where children get a lot of pleasure out of playing that type of games. What these essay covers is how the cons occur if children are permitted to play video games, which pertain to crime. Personally, if I would have to give permission to children for playing a crime-related video game, then I would certainly reject it.
To engender with, certainly with some intension whether they are splendid or awful, violent video games are uploaded. First and foremost, as all things ranging from sniper to dreadful crossbows are included, the child uses them for killing their enemy in that violet video games. Nevertheless, it is unnecessary for them because the knowledge of how to use weapons is contributed to those games. Consequently, that rigid weapons may be opted by a child to devote the destination of a crime. For example, a survey conducted by IIM. More than 20% of young individuals had killed their parents owing to the permission of not playing video games. Eventually, it is proved to be disadvantageous to play violent video games.
In addition, children should not be authorized to violent video games. The reason being, in many of that video games, there are levels excluded. Many levels intend a huge chunk of time to be completed, thus the quality of children times can be invested to play that violent video games. As a consequence, they will soon become weak at either their study or work. For instance, Pubg is a video game, which has demanded almost 7 per day to complete one level. This total wastage of period and that time should be allocated in study instead. Ultimately, if children are entitled to play violent video games, then this may result exceedingly worst, be it in study or work.
In conclusion, what I reckon when it comes to giving an allowance to play crime-related video games? I completely prefer not to devote that permission, due to some negatives. Be it, wastage of time and dreadful impact on whether study or work or evolving disastrous skill in children.
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2023-08-21 | niko | 61 | view |
2023-08-21 | niko | 56 | view |
2023-08-08 | Khanh Ngan | view | |
2023-08-07 | Khanh Ngan | view | |
2023-02-20 | jadenguyen | 78 | view |
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Transition Words or Phrases used:
but, consequently, first, if, may, nevertheless, so, then, thus, for example, for instance, i reckon, in addition, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 13.1623246493 160% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1750.0 1615.20841683 108% => OK
No of words: 358.0 315.596192385 113% => OK
Chars per words: 4.88826815642 5.12529762239 95% => OK
Fourth root words length: 4.34981470047 4.20363070211 103% => OK
Word Length SD: 2.72985498449 2.80592935109 97% => OK
Unique words: 190.0 176.041082164 108% => OK
Unique words percentage: 0.530726256983 0.561755894193 94% => More unique words wanted or less content wanted.
syllable_count: 551.7 506.74238477 109% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 32.1451396015 49.4020404114 65% => OK
Chars per sentence: 87.5 106.682146367 82% => OK
Words per sentence: 17.9 20.7667163134 86% => OK
Discourse Markers: 6.4 7.06120827912 91% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 3.0 8.67935871743 35% => More positive sentences wanted.
Sentences with negative sentiment : 15.0 3.9879759519 376% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.491478328482 0.244688304435 201% => OK
Sentence topic coherence: 0.148291642162 0.084324248473 176% => OK
Sentence topic coherence SD: 0.123722947628 0.0667982634062 185% => OK
Paragraph topic coherence: 0.292191870997 0.151304729494 193% => OK
Paragraph topic coherence SD: 0.0795761371481 0.056905535591 140% => OK
Essay readability:
automated_readability_index: 10.6 13.0946893788 81% => Automated_readability_index is low.
flesch_reading_ease: 62.68 50.2224549098 125% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 8.7 11.3001002004 77% => OK
coleman_liau_index: 10.79 12.4159519038 87% => OK
dale_chall_readability_score: 8.36 8.58950901804 97% => OK
difficult_words: 88.0 78.4519038076 112% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.